<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="es">
	<id>https://sheroesingames.unq.edu.ar/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Julieta</id>
	<title>Sheroes in Games Wiki - Contribuciones del usuario [es]</title>
	<link rel="self" type="application/atom+xml" href="https://sheroesingames.unq.edu.ar/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Julieta"/>
	<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php/Especial:Contribuciones/Julieta"/>
	<updated>2026-05-20T18:10:49Z</updated>
	<subtitle>Contribuciones del usuario</subtitle>
	<generator>MediaWiki 1.35.3</generator>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Interface_Design_by_Riot_Games_(Video)&amp;diff=4842</id>
		<title>Interface Design by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Interface_Design_by_Riot_Games_(Video)&amp;diff=4842"/>
		<updated>2022-10-18T22:36:43Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=User Interface / User experience&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=sc3h5JXtIzw&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=9&lt;br /&gt;
|intent=This video, created by Riot Games, explains how interface design is done in a video game; how visual artists, ux. ui designers and motion graphics designers work together on the designs to make the player's experience enjoyable and comfortable. They also explain the difference between visual art, motion graphics design, ux and ui. In addition, different professionals and experts on these topics, expose and clarify the different concepts and how to apply them to the video game industry.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=U/I, U/X&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Interface_Design_by_Riot_Games_(Video)&amp;diff=4841</id>
		<title>Interface Design by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Interface_Design_by_Riot_Games_(Video)&amp;diff=4841"/>
		<updated>2022-10-18T22:35:03Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Diseño de Interface por Riot Games (Video) a Interface Design by Riot Games (Video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=User Interface / User experience&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=sc3h5JXtIzw&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=9&lt;br /&gt;
|intent=Este video, creado por la empresa Riot Games, explica como se realiza el diseño de interface en un videojuego; como los artistas visuales, diseñadores ux. ui y diseñadores de motion graphics trabajan juntos en los diseños para que la experiencia del jugador sea amena y confortable. También explican la diferencia existente el arte visual, motion graphics design, ux y ui.&lt;br /&gt;
Además, diferentes profesionales y expertos de estos temas, exponen y aclaran los diferentes conceptos y como aplicarlos a la industria del videojuego.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=U/I, U/X&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bridging_the_gap_between_UX_principles_and_game_design_(video)&amp;diff=4840</id>
		<title>Bridging the gap between UX principles and game design (video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bridging_the_gap_between_UX_principles_and_game_design_(video)&amp;diff=4840"/>
		<updated>2022-10-18T22:31:55Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=User Interface / User experience&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Avanzado&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=73Pqsk74Jc0&lt;br /&gt;
|intent=In this session from the 2018 GDC (Game Developer Conference) held in San Francisco, Ca. (USA), Jim Brown, a graphic designer for Epic Games, discusses the interrelationship between game design and user experience. In addition, he describes some ways in which the two disciplines can work together to improve the overall game experience or gameplay.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=U/I, U/X&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bridging_the_gap_between_UX_principles_and_game_design_(video)&amp;diff=4839</id>
		<title>Bridging the gap between UX principles and game design (video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bridging_the_gap_between_UX_principles_and_game_design_(video)&amp;diff=4839"/>
		<updated>2022-10-18T22:30:45Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Acortando la brecha entre los principios de UX y el diseño de videojuegos (video) a Bridging the gap between UX principles and game design (video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=User Interface / User experience&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Avanzado&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=73Pqsk74Jc0&lt;br /&gt;
|intent=En esta sesión de la GDC (Game Developer Conference) realizada en San Francisco, Ca. (USA) en el año 2018, Jim Brown, diseñador gráfico  para la empresa Epic Games, analiza la inter relación entre el diseño de juegos y la experiencia de usuario. Además, describe algunas formas en las que las dos disciplinas pueden trabajar juntar para mejorar la experiencia de juego o gameplay en general.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=U/I, U/X&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_and_animation_for_video_games_by_Riot_Games_(Video)&amp;diff=4838</id>
		<title>Character design and animation for video games by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_and_animation_for_video_games_by_Riot_Games_(Video)&amp;diff=4838"/>
		<updated>2022-10-18T22:29:45Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=VmNUAX2V8JQ&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=7&lt;br /&gt;
|intent=Riot Games explains in this video the steps to follow to create characters, the best way to bring them to life and the different fundamentals of animation, which are essential for video games. In addition, they interview different animation professionals to explain how they do their respective jobs; how they prepare, study and execute the animations to make them as authentic and real as possible.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Art and Animation&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_and_animation_for_video_games_by_Riot_Games_(Video)&amp;diff=4837</id>
		<title>Character design and animation for video games by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_and_animation_for_video_games_by_Riot_Games_(Video)&amp;diff=4837"/>
		<updated>2022-10-18T22:28:38Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Diseño y animación de personajes para videojuegos por Riot Games (Video) a Character design and animation for video games by Riot Games (Video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=VmNUAX2V8JQ&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=7&lt;br /&gt;
|intent=Riot Games explica en este video los pasos a seguir para crear personajes,  la mejor forma o manera de darles vida y los diferentes fundamentos de la animación, que son esenciales, para los videojuegos.&lt;br /&gt;
Además, entrevistan a diferentes profesionales de la animación para que expliquen como realizan sus respectivos trabajos; cómo se preparan, estudian y ejecutan las animaciones para que sean lo más auténticas y reales posibles.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_for_video_games,_by_Riot_Games_(Video)&amp;diff=4836</id>
		<title>Character design for video games, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_for_video_games,_by_Riot_Games_(Video)&amp;diff=4836"/>
		<updated>2022-10-18T22:27:40Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=PfpE5dNTWeI&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=4&lt;br /&gt;
|intent=This video, created by the video game company Riot Games, describes, in a general way, the work of character modeling and you will learn some of the main and key considerations of the artists who design the characters throughout the modeling process. It also explains the art of texturing, from hand-painting to shading, which in many cases is also done by the artist who designs the characters.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Art and Animation&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_for_video_games,_by_Riot_Games_(Video)&amp;diff=4835</id>
		<title>Character design for video games, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_for_video_games,_by_Riot_Games_(Video)&amp;diff=4835"/>
		<updated>2022-10-18T22:24:00Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=PfpE5dNTWeI&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=4&lt;br /&gt;
|intent=En este video, creado por la empresa de videojuegos Riot Games, se describe, en forma general, el trabajo de modelado de personajes y se conocerá algunas de las consideraciones principales y claves de los artistas que diseñan los personajes a lo largo del proceso de modelado. También se explica el arte de texturizar, desde pintar a mano hasta utilizar sombreados, que en varias oportunidades, también lo realiza el artista que diseña a los personajes.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Art and Animation&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_for_video_games,_by_Riot_Games_(Video)&amp;diff=4834</id>
		<title>Character design for video games, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Character_design_for_video_games,_by_Riot_Games_(Video)&amp;diff=4834"/>
		<updated>2022-10-18T22:23:19Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Diseño de personajes para videojuegos, por Riot Games (Video) a Character design for video games, by Riot Games (Video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=PfpE5dNTWeI&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=4&lt;br /&gt;
|intent=En este video, creado por la empresa de videojuegos Riot Games, se describe, en forma general, el trabajo de modelado de personajes y se conocerá algunas de las consideraciones principales y claves de los artistas que diseñan los personajes a lo largo del proceso de modelado. &lt;br /&gt;
También se explica el arte de texturizar, desde pintar a mano hasta utilizar sombreados, que en varias oportunidades, también lo realiza el artista que diseña a los personajes.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concept_art_in_video_games_by_Riot_Games_(Video)&amp;diff=4833</id>
		<title>Concept art in video games by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concept_art_in_video_games_by_Riot_Games_(Video)&amp;diff=4833"/>
		<updated>2022-10-18T22:21:59Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación, Art and animation&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=FqX-UMVTLHI&lt;br /&gt;
|intent=In this video, Riot Games explains what Concept Art is and what it means in a videogame and how the concept artist works to solve problems, give visual solutions, generate and provide ideas to the artist teams. In addition, they interview different professionals related to Concept Art to clarify their work, how they prepare for the project and interact with the project's artist team.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Art and Animation&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concept_art_in_video_games_by_Riot_Games_(Video)&amp;diff=4832</id>
		<title>Concept art in video games by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concept_art_in_video_games_by_Riot_Games_(Video)&amp;diff=4832"/>
		<updated>2022-10-18T22:21:13Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=FqX-UMVTLHI&lt;br /&gt;
|intent=In this video, Riot Games explains what Concept Art is and what it means in a videogame and how the concept artist works to solve problems, give visual solutions, generate and provide ideas to the artist teams. In addition, they interview different professionals related to Concept Art to clarify their work, how they prepare for the project and interact with the project's artist team.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Art and Animation&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concept_art_in_video_games_by_Riot_Games_(Video)&amp;diff=4831</id>
		<title>Concept art in video games by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concept_art_in_video_games_by_Riot_Games_(Video)&amp;diff=4831"/>
		<updated>2022-10-18T22:20:22Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Arte conceptual en videojuegos por Riot Games (Video) a Concept art in video games by Riot Games (Video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=FqX-UMVTLHI&lt;br /&gt;
|intent=En este video, Riot Games explica que es y que significa el Arte Conceptual en un videojuego y como el artista conceptual trabaja para resolver problemas, dar soluciones visuales, generar y brindar ideas a los equipos de artistas.&lt;br /&gt;
Además, entrevistan a diferentes profesionales relacionados al Arte Conceptual para clarificar su trabajo, como se preparan para el proyecto e interactúan con el equipo de artistas del proyecto.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Technical_Art,_by_Riot_Games_(Video)&amp;diff=4830</id>
		<title>Technical Art, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Technical_Art,_by_Riot_Games_(Video)&amp;diff=4830"/>
		<updated>2022-10-18T22:19:16Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación, Animation&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=kr7XYXMM7-U&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=5&lt;br /&gt;
|intent=There is a very large spectrum and different specializations within technological art, but in essence, it is about optimizing the creation and implementation of art in the project or video game being developed. Whether it's on the tools side or on the game content side, character manipulation or shadow and texture creation, tech art requires very specific problem-solving skills. In this video, we show some of the common specializations in tech art and why they are so important to any development team.&lt;br /&gt;
En este video, se muestran algunas de las especializaciones comunes en el arte tecnológico y por qué son tan importantes para cualquier equipo de desarrollo.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Art and Animation&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Technical_Art,_by_Riot_Games_(Video)&amp;diff=4829</id>
		<title>Technical Art, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Technical_Art,_by_Riot_Games_(Video)&amp;diff=4829"/>
		<updated>2022-10-18T22:17:39Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Artistas técnicos (Technical Art), por Riot Games (Video) a Technical Art, by Riot Games (Video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=kr7XYXMM7-U&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&amp;amp;index=5&lt;br /&gt;
|intent=Hay un espectro muy grande y diferentes especializaciones dentro del arte tecnológico, pero en esencia, se trata de optimizar la creación e implementación del arte en el proyecto o videojuego que se está desarrollando. Ya sea por el lado de las herramientas o en el lado del contenido del juego, la manipulación de personajes o la creación de sombras y texturas, el arte tecnológico requiere habilidades muy específicas para resolver problemas.&lt;br /&gt;
En este video, se muestran algunas de las especializaciones comunes en el arte tecnológico y por qué son tan importantes para cualquier equipo de desarrollo.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Arte y animación&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concepts_to_be_considered_when_developing_a_video_game,_by_Riot_Games_(Video)&amp;diff=4828</id>
		<title>Concepts to be considered when developing a video game, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concepts_to_be_considered_when_developing_a_video_game,_by_Riot_Games_(Video)&amp;diff=4828"/>
		<updated>2022-10-18T22:14:52Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Design&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=yYYtBFSxoCg&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&lt;br /&gt;
|intent=In this video, created by Riot Games, some of the game designers working in the company, discuss the fundamental concepts of how to design video games, understand the meaning of fun to know how to apply it to game design and establish clear objectives. They also explain how design decisions can affect the theme and tone of a game and emphasize the importance of art and design, so that they are coherent with the project.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Game Design&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concepts_to_be_considered_when_developing_a_video_game,_by_Riot_Games_(Video)&amp;diff=4827</id>
		<title>Concepts to be considered when developing a video game, by Riot Games (Video)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Concepts_to_be_considered_when_developing_a_video_game,_by_Riot_Games_(Video)&amp;diff=4827"/>
		<updated>2022-10-18T22:13:25Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Conceptos a tener en cuenta cuando se desarrolla un videojuego, por Riot Games (Video) a Concepts to be considered when developing a video game, by Riot Games (Video) sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Design&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=yYYtBFSxoCg&amp;amp;list=PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx&lt;br /&gt;
|intent=En este video, creado por Riot Games, algunos de los diseñadores de videojuegos que trabajan en la empresa, comentan sobre los conceptos fundamentales de cómo diseñar videojuegos, comprender el significado de diversión para saber cómo aplicarlo al diseño del mismo y establecer objetivos claros.&lt;br /&gt;
También explican cómo las decisiones de diseño pueden afectar al tema y tono de un juego y se hace hincapié en la importancia del arte y diseño, para que sean coherentes con el proyecto.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Game Design&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Desarrollo_de_videojuegos:_Roles_y_ciclo_de_desarrollo&amp;diff=4808</id>
		<title>Desarrollo de videojuegos: Roles y ciclo de desarrollo</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Desarrollo_de_videojuegos:_Roles_y_ciclo_de_desarrollo&amp;diff=4808"/>
		<updated>2022-10-09T14:30:15Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Definiciones y roles de trabajo&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://dev.to/gara501/desarrollo-de-videojuegos-un-poco-mas-a-fondo-3mab&lt;br /&gt;
|intent=Andres Ramírez explica en este blog cómo se debe encarar un proyecto de videojuegos, dependiendo de cuán grande o chico sea, cuales son las diferentes fases del desarrollo del juego, las personas involucradas en el mismo y  funciones o roles que tienen en el proceso, entre otros temas.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Profesiones de la industria&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Pasos_en_el_desarrollo_de_videojuegos._Entrevista_a_Santiago_Figueroa&amp;diff=4807</id>
		<title>Pasos en el desarrollo de videojuegos. Entrevista a Santiago Figueroa</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Pasos_en_el_desarrollo_de_videojuegos._Entrevista_a_Santiago_Figueroa&amp;diff=4807"/>
		<updated>2022-10-09T14:26:51Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Cómo desarrollar un videojuego (Video) a Pasos en el desarrollo de videojuegos. Entrevista a Santiago Figueroa sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Design&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=sLAF3bI_yWY&lt;br /&gt;
|intent=FundAV, la Fundación argentina de Videojuegos, desarrolló este video explicando, de una forma sencilla, los conceptos necesarios para crear un videojuego. Con la entrevista a Santiago Figueroa, de profesión game designer, ayuda a clarificar los conceptos involucrados en el desarrollo del videojuego y el papel que cumple el game designer en el proceso de creación del proyecto.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Game Design&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Guia_de_producci%C3%B3n_de_videojuegos_para_docentes&amp;diff=4806</id>
		<title>Guia de producción de videojuegos para docentes</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Guia_de_producci%C3%B3n_de_videojuegos_para_docentes&amp;diff=4806"/>
		<updated>2022-10-09T14:26:15Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Creadores de videojuegos. a Guia de producción de videojuegos para docentes sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Design, Game Industry&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
|agerange=14-17&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Creative Commons Reconocimiento - No comercial - Compartir igual&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://www.buenosaires.gob.ar/sites/gcaba/files/fg_co_tecnologia_3_videojuegos.pdf&lt;br /&gt;
|intent=Este material desarrollado por el gobierno de la ciudad de Buenos Aires, Argentina está destinado a docentes. El mismo, presenta sugerencias, criterios y aportes para la planificación y el despliegue de las tareas de enseñanza y de evaluación en el desarrollo de videojuegos. Se incluye también ejemplos de actividades y experiencias de aprendizaje para los  estudiantes. Las secuencias han sido diseñadas para admitir un uso flexible y versátil de acuerdo con las diferentes realidades y situaciones institucionales.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Desarrollo de videojuegos&lt;br /&gt;
|area=Game Design&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=G%C3%A9nero:_La_importancia_del_rol_de_g%C3%A9nero_en_los_videojuegos&amp;diff=4805</id>
		<title>Género: La importancia del rol de género en los videojuegos</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=G%C3%A9nero:_La_importancia_del_rol_de_g%C3%A9nero_en_los_videojuegos&amp;diff=4805"/>
		<updated>2022-10-09T14:25:23Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Gender&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Avanzado&lt;br /&gt;
|intendedenduser=Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=problema abierto&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=2&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Dominio Público&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=Sí&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=Sí&lt;br /&gt;
|includesgenderroles=Sí&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Teoría&lt;br /&gt;
|TEURL=https://www.redalyc.org/pdf/2010/201017343008.pdf&lt;br /&gt;
|pdffile=rolDelGenero.pdf&lt;br /&gt;
|intent=En este documento se discute y aborda la educación para la igualdad de género y la importancia de la participación de cada persona y agencias involucradas en este proceso. A través de este análisis se busca saber si los videojuegos más jugados por niños y adolescentes transmiten contenidos que contribuyan a su educación por la igualdad o &lt;br /&gt;
no. &lt;br /&gt;
Analiza el contenido de los diez juegos más jugados por &lt;br /&gt;
niños y adolescentes, de acuerdo a los valores y desvalores transmitidos, centrando la atención en el modelo de representación de las mujeres &lt;br /&gt;
y los roles de género.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Networking, lobby y comunicación&lt;br /&gt;
|area=Impacto sociocultural&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Caso_de_an%C3%A1lisis_-_El_conflicto_judicial_entre_Epic_Games_y_Apple_-_Art%C3%ADculo&amp;diff=4804</id>
		<title>Caso de análisis - El conflicto judicial entre Epic Games y Apple - Artículo</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Caso_de_an%C3%A1lisis_-_El_conflicto_judicial_entre_Epic_Games_y_Apple_-_Art%C3%ADculo&amp;diff=4804"/>
		<updated>2022-10-09T14:24:36Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página El conflicto judicial entre Epic Games y Apple - Artículo a Caso de análisis - El conflicto judicial entre Epic Games y Apple - Artículo sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Artículo periodístico, Casos de análisis&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://pressover.news/articulos/epic-vs-apple-juicio-termino-cambiar-industria-videojuegos/&lt;br /&gt;
|intent=Artículo del medio argentino Press Over sobre las implicancias del juicio entre Apple y Epic Games y las consecuencias que puede traer en el futuro del gaming y la tecnología.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Casos de analisis&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Sixth_Vowel:_el_estudio_argentino_que_muri%C3%B3_de_crunch_-_Art%C3%ADculo&amp;diff=4803</id>
		<title>Sixth Vowel: el estudio argentino que murió de crunch - Artículo</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Sixth_Vowel:_el_estudio_argentino_que_muri%C3%B3_de_crunch_-_Art%C3%ADculo&amp;diff=4803"/>
		<updated>2022-10-09T14:23:05Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Sixth Vowel: el estudio argentino que murió de crunch - Artículo a Caso de análisis - Sixth Vowel: el estudio argentino que murió de crunch - Artículo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECCIÓN [[Caso de análisis - Sixth Vowel: el estudio argentino que murió de crunch - Artículo]]&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Caso_de_an%C3%A1lisis_-_Sixth_Vowel:_el_estudio_argentino_que_muri%C3%B3_de_crunch_-_Art%C3%ADculo&amp;diff=4802</id>
		<title>Caso de análisis - Sixth Vowel: el estudio argentino que murió de crunch - Artículo</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Caso_de_an%C3%A1lisis_-_Sixth_Vowel:_el_estudio_argentino_que_muri%C3%B3_de_crunch_-_Art%C3%ADculo&amp;diff=4802"/>
		<updated>2022-10-09T14:23:05Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Sixth Vowel: el estudio argentino que murió de crunch - Artículo a Caso de análisis - Sixth Vowel: el estudio argentino que murió de crunch - Artículo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Artículo periodístico, Casos de análisis&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://pressover.news/articulos/sixth-vowel-el-estudio-argentino-que-murio-de-crunch/&lt;br /&gt;
|intent=Investigación periodística, hecha por el medio argentino Press Over, sobre un caso de explotación laboral en un estudio de videojuegos de Buenos Aires. Horas interminables de trabajo, malos tratos por parte de la directiva y los puestos de mando, y un sin fin de problemas que derivaron en el fracaso del juego que desarrollaron y en el cierre del estudio. Un caso latinoamericano que se repite en todo el mundo y que en los últimos años se visibilizó más que nunca.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Casos de analisis&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=A_Representatividade_das_Mulheres_nos_Games&amp;diff=4801</id>
		<title>A Representatividade das Mulheres nos Games</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=A_Representatividade_das_Mulheres_nos_Games&amp;diff=4801"/>
		<updated>2022-10-09T14:21:57Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Gender&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Portugués&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=Sí&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://www.sbgames.org/sbgames2017/papers/CulturaFull/175394.pdf&lt;br /&gt;
|intent=Este artigo publicado no SBGames 2017 tem o intuito discutir quais fatores levam a falta de representatividade e reconhecimento das mulheres na indústria de jogos.&lt;br /&gt;
|TEPlatform=Otros&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Networking, lobby e comunicação&lt;br /&gt;
|area=Impacto sociocultural&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Mulheres_importantes_na_hist%C3%B3ria_da_tecnologia&amp;diff=4800</id>
		<title>Mulheres importantes na história da tecnologia</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Mulheres_importantes_na_hist%C3%B3ria_da_tecnologia&amp;diff=4800"/>
		<updated>2022-10-09T14:21:03Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Industry&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente, Tecnico, Workshop Organizaer&lt;br /&gt;
|telanguage=Portugués&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=Sí&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|intent=As mulheres foram protagonistas do início da revolução tecnológica, nestas listas estão relacionadas diversas mulheres que revolucionaram o universo da tecnologia e dos jogos.&lt;br /&gt;
|TEPlatform=Otros&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Indústria dos videogames&lt;br /&gt;
|area=História da indústria do videogame&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
Listas de Mulheres na Tecnologia&lt;br /&gt;
* [http://www.bitgirls.dcc.ufmg.br/modelos.html Mulheres na computação]&lt;br /&gt;
* [https://canaltech.com.br/internet/as-dez-mulheres-mais-importantes-da-historia-da-tecnologia-59485/ As dez mulheres mais importantes da Tecnologia]&lt;br /&gt;
* [https://www.techtudo.com.br/listas/2021/03/sete-vezes-em-que-as-mulheres-mudaram-o-rumo-da-tecnologia.ghtml Sete vezes em que as mulheres mudaram o rumo da tecnologia]&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Mulheres_Influentes_na_Industria_de_Jogos&amp;diff=4799</id>
		<title>Mulheres Influentes na Industria de Jogos</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Mulheres_Influentes_na_Industria_de_Jogos&amp;diff=4799"/>
		<updated>2022-10-09T14:20:07Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Industry&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente, Tecnico, Workshop Organizaer&lt;br /&gt;
|telanguage=Portugués&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=Sí&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|intent=Listas de mulheres que têm um papel importante na história da indústria de jogos. Desde a criação dos primeiros games e novos gêneros ou tecnologias.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Indústria dos videogames&lt;br /&gt;
|area=História da indústria do videogame&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
Listas de mulheres influentes&lt;br /&gt;
&lt;br /&gt;
* [https://br.ign.com/brasil/18442/news/conheca-13-mulheres-que-sao-essenciais-na-industria-dos-jogos 13 mulheres que são essenciais na indústria dos jogos] &lt;br /&gt;
* [https://blog.oficinadosbits.com.br/conheca-5-mulheres-importantes-na-industria-dos-games/ 5 mulheres importantes na indústria dos games]&lt;br /&gt;
* [https://bdjogos.com.br/noticia.php?id=10666 9 mulheres que influenciaram e marcaram sua história no mundo dos games]&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Entendendo_a_marginaliza%C3%A7%C3%A3o_das_mulheres_na_hist%C3%B3ria_dos_games&amp;diff=4798</id>
		<title>Entendendo a marginalização das mulheres na história dos games</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Entendendo_a_marginaliza%C3%A7%C3%A3o_das_mulheres_na_hist%C3%B3ria_dos_games&amp;diff=4798"/>
		<updated>2022-10-09T14:18:41Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Game Industry&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente, Tecnico&lt;br /&gt;
|telanguage=Portugués&lt;br /&gt;
|context=Distancia&lt;br /&gt;
}}&lt;br /&gt;
{{License}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://www.overloadr.com.br/especiais/2020/3/historia-roberta-williams-sierra-marginalizacao-mulheres-videogames&lt;br /&gt;
|intent=Através da história de Roberta Williams e sua empresa ''Sierra Entertainment'' é possível entender a trajetória das mulheres na indústria de jogos e sua marginalização neste mesmo espaço.&lt;br /&gt;
|TEPlatform=Otros&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Networking, lobby e comunicação&lt;br /&gt;
|area=Impacto sociocultural&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bitsy_Talk:_Claire_Morwood%27s_experience_with_the_tool&amp;diff=4797</id>
		<title>Bitsy Talk: Claire Morwood's experience with the tool</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bitsy_Talk:_Claire_Morwood%27s_experience_with_the_tool&amp;diff=4797"/>
		<updated>2022-10-09T14:16:49Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Bitsy&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=9-13&lt;br /&gt;
|learningtime=30&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Dominio Público&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://www.britishcouncil.me/en/programmes/arts/playuk2020/digital/bitsy&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=e9gjXrAokIk&amp;amp;t=252s&lt;br /&gt;
|intent=En este webinar se explora la creación de videojuegos cortos y simples utilizando Bitsy, desde la perspectiva de Claire Morwood, co-fundadora del studio 3-Fold Games y desarrolladora del juego narrativo &amp;quot;Before I Forget&amp;quot;, cuyo personaje principal es una mujer con demencia.&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Development&lt;br /&gt;
|area=Platforms and Engines&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bitsy_Talk:_Claire_Morwood%27s_experience_with_the_tool&amp;diff=4796</id>
		<title>Bitsy Talk: Claire Morwood's experience with the tool</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Bitsy_Talk:_Claire_Morwood%27s_experience_with_the_tool&amp;diff=4796"/>
		<updated>2022-10-09T14:15:14Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Bitsy&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|tesubtitles=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=9-13&lt;br /&gt;
|learningtime=30&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Dominio Público&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://www.britishcouncil.me/en/programmes/arts/playuk2020/digital/bitsy&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=e9gjXrAokIk&amp;amp;t=252s&lt;br /&gt;
|intent=En este webinar se explora la creación de videojuegos cortos y simples utilizando Bitsy, desde la perspectiva de Claire Morwood, co-fundadora del studio 3-Fold Games y desarrolladora del juego narrativo &amp;quot;Before I Forget&amp;quot;, cuyo personaje principal es una mujer con demencia.&lt;br /&gt;
|TEPlatform=Multiplataforma&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Key Opinion Women Leaders&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=A_Representatividade_das_Mulheres_nos_Games&amp;diff=4795</id>
		<title>A Representatividade das Mulheres nos Games</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=A_Representatividade_das_Mulheres_nos_Games&amp;diff=4795"/>
		<updated>2022-10-09T14:12:40Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Gender&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Portugués&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=Sí&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://www.sbgames.org/sbgames2017/papers/CulturaFull/175394.pdf&lt;br /&gt;
|intent=Este artigo publicado no SBGames 2017 tem o intuito discutir quais fatores levam a falta de representatividade e reconhecimento das mulheres na indústria de jogos.&lt;br /&gt;
|TEPlatform=Otros&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Indústria dos videogames&lt;br /&gt;
|area=Mulheres referentes&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Legal&amp;diff=4794</id>
		<title>Legal</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Legal&amp;diff=4794"/>
		<updated>2022-10-09T14:11:06Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Página creada con «{{License |payment=No }} {{BasicProductBody}} About videogames laws»&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{BasicProductBody}}&lt;br /&gt;
About videogames laws&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4793</id>
		<title>European game law insights</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4793"/>
		<updated>2022-10-09T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Legal&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Docente, Estudiante&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=30&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Consejo&lt;br /&gt;
|TEURL=https://gameslaw.org/&lt;br /&gt;
|intent=Provide updated information about european game laws insights, articles, information, s[pecial reports and cases&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Legal&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4792</id>
		<title>European game law insights</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4792"/>
		<updated>2022-10-09T14:10:22Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Legal, Legalidad en videojuegos&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Docente, Estudiante&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=30&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Consejo&lt;br /&gt;
|TEURL=https://gameslaw.org/&lt;br /&gt;
|intent=Provide updated information about european game laws insights, articles, information, s[pecial reports and cases&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Legal&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4791</id>
		<title>European game law insights</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4791"/>
		<updated>2022-10-09T14:09:21Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Legalidad en videojuegos, Legal&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Docente, Estudiante&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=30&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Consejo&lt;br /&gt;
|TEURL=https://gameslaw.org/&lt;br /&gt;
|intent=Provide updated information about european game laws insights, articles, information, s[pecial reports and cases&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Legal&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4790</id>
		<title>European game law insights</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=European_game_law_insights&amp;diff=4790"/>
		<updated>2022-10-09T14:08:28Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Legalidad en videojuegos, Game Law&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Docente, Estudiante&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=weblog&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=30&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Consejo&lt;br /&gt;
|TEURL=https://gameslaw.org/&lt;br /&gt;
|intent=Provide updated information about european game laws insights, articles, information, s[pecial reports and cases&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Legal&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Legal._Investigaci%C3%B3n_sobre_aspectos_legales_de_videojuegos_%26_esports&amp;diff=4789</id>
		<title>Legal. Investigación sobre aspectos legales de videojuegos &amp; esports</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Legal._Investigaci%C3%B3n_sobre_aspectos_legales_de_videojuegos_%26_esports&amp;diff=4789"/>
		<updated>2022-10-09T14:05:42Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Cuestiones Legales de los Videojuegos y de los esports - Artículo a Legal. Investigación sobre aspectos legales de videojuegos &amp;amp; esports sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Legalidad en Videojuegos&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Dominio Público&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://udesa.edu.ar/sites/default/files/cuestiones_legales_de_los_videojuegos_y_de_los_esports_juan_g_pozzo_202._1.pdf&lt;br /&gt;
|pdffile=cuestiones_legales_de_los_videojuegos_y_de_los_esports_juan_g_pozzo_202._1.pdf&lt;br /&gt;
|intent=El abogado Juan. G Pozzo, profesor de la Universidad de San Andres (Buenos Aires), escribió un artículo de 23 páginas sobre las diferentes etapas del derecho en los videojuegos y los eSports. Una extensión interesante a la información aportada por Micaela Mantegna para seguir profundizando el tema.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Aspectos legales&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Accesibilidad._Presentaci%C3%B3n_del_control_adaptativo_XBOX&amp;diff=4788</id>
		<title>Accesibilidad. Presentación del control adaptativo XBOX</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Accesibilidad._Presentaci%C3%B3n_del_control_adaptativo_XBOX&amp;diff=4788"/>
		<updated>2022-10-09T14:04:56Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Control adaptativo de Xbox a Accesibilidad. Presentación del control adaptativo XBOX sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Accesibilidad&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|tesubtitles=Español&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=Sí&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://youtu.be/vdwkiqcFyYY&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=vdwkiqcFyYY&lt;br /&gt;
|intent=Institucional de Xbox Argentina para el lanzamiento local del control adaptativo que lanzó Microsoft en 2018 a nivel mundial. Uno que le permite jugar videojuegos, mediante innumerables opciones, a personas de capacidades físicas reducidas.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Accesibilidad&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Accesibilidad._Analisis_del_caso_The_Last_of_Us&amp;diff=4787</id>
		<title>Accesibilidad. Analisis del caso The Last of Us</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Accesibilidad._Analisis_del_caso_The_Last_of_Us&amp;diff=4787"/>
		<updated>2022-10-09T14:04:25Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página The Last of Us y su evolución de UX y UI - Artículo a Accesibilidad. Analisis del caso The Last of Us sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Accesibilidad, Artículo periodístico&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=Sí&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://pressover.news/articulos/the-last-of-us-evolucion-ux-ui/&lt;br /&gt;
|intent=Artículo del medio argentino Press Over sobre la interfaz de usuario y accesibilidad del máximo lanzamiento del año 2020: The Last of Us 2. Una gran manera de conocer qué hizo PlayStation para que personas de capacidades físicas reducidas pueden igualmente disfrutar de su videojuego.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Accesibilidad&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Accesibilidad._Master_Class_a_cargo_de_Enrique_Garc%C3%ADa&amp;diff=4786</id>
		<title>Accesibilidad. Master Class a cargo de Enrique García</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Accesibilidad._Master_Class_a_cargo_de_Enrique_Garc%C3%ADa&amp;diff=4786"/>
		<updated>2022-10-09T14:03:37Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Accesibilidad en Videojuegos a Accesibilidad. Master Class a cargo de Enrique García sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Accesibilidad&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=Sí&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://youtu.be/zzKbkCcxiBQ&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=zzKbkCcxiBQ&lt;br /&gt;
|intent=Masterclass impartida por Enrique García, técnico en tecnología y accesibilidad en Fundación española ONCE, para el canal de YouTube del Campus Tecnológico EVAD, un centro de Málaga dedicado a la formación en videojuegos, emprendimiento tecnología, salud y deporte. Una forma sumamente directa e interesante de conocer cómo se trabaja a nivel inclusión y accesibilidad desde diferentes rincones de la industria de videojuegos.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Accesibilidad&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publisers._Cinco_claves_para_negociar&amp;diff=4785</id>
		<title>Publisers. Cinco claves para negociar</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publisers._Cinco_claves_para_negociar&amp;diff=4785"/>
		<updated>2022-10-09T14:03:06Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Cinco claves para negociar con un publisher a Publisers. Cinco claves para negociar sin dejar una redirección: cambio de titulo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Publishing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Avanzado&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://youtu.be/GO7wIawUjoU&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=GO7wIawUjoU&lt;br /&gt;
|intent=Jorge Bedoya, abogado colombiano destacado de la industria latinoamericana de videojuegos, explica en este webinar las claves que hay que tener en cuenta para negociar con un publisher. Si bien está orientado a desarrolladores de videojuegos que recién comienzan su carrera, es super interesante para que el público general entienda el detrás de las negociaciones.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Comercializacion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Localizaci%C3%B3n._Elementos_para_una_traducci%C3%B3n_exitosa&amp;diff=4784</id>
		<title>Localización. Elementos para una traducción exitosa</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Localizaci%C3%B3n._Elementos_para_una_traducci%C3%B3n_exitosa&amp;diff=4784"/>
		<updated>2022-10-09T14:02:24Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Elementos de una estrategia de localización exitosa. a Localización. Elementos para una traducción exitosa sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Publishing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Avanzado&lt;br /&gt;
|intendedenduser=Tecnico, Estudiante&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=Si&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://youtu.be/k3XzXI0-MPQ&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=k3XzXI0-MPQ&lt;br /&gt;
|intent=Ulises Uno, Content &amp;amp; Localization Manager de Etermax, cuenta en el canal oficial de la Asociación de Desarrolladores de Videojuegos Argentina (ADVA) cuáles son los elementos a tener en cuenta para emprender la localización de un videojuego. Una pieza clave para el éxito y globalización de un producto.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Comercializacion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers_y_Developers._Diferences&amp;diff=4783</id>
		<title>Publishers y Developers. Diferences</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers_y_Developers._Diferences&amp;diff=4783"/>
		<updated>2022-10-09T13:53:37Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Publishing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Teoría&lt;br /&gt;
|TEURL=https://www.hp.com/us-en/shop/tech-takes/game-developers-vs-game-publishers&lt;br /&gt;
|intent=Understand differences between video developers and video publishers, similarities, relationships and roles to play.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Financing and Grants&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers_y_Developers._Diferences&amp;diff=4782</id>
		<title>Publishers y Developers. Diferences</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers_y_Developers._Diferences&amp;diff=4782"/>
		<updated>2022-10-09T13:52:36Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Game Developers vs Game Publishers a Publishers y Developers. Diferences sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Short article about the difference between video developers and video publishers&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Teoría&lt;br /&gt;
|TEURL=https://www.hp.com/us-en/shop/tech-takes/game-developers-vs-game-publishers&lt;br /&gt;
|intent=Understand differences between video developers and video publishers, similarities, relationships and roles to play.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Comercializacion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publisher._Funciones_e_importancia&amp;diff=4781</id>
		<title>Publisher. Funciones e importancia</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publisher._Funciones_e_importancia&amp;diff=4781"/>
		<updated>2022-10-09T13:50:31Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Por qué los publisher son una pieza clave en el gaming - Artículo a Publisher. Funciones e importancia sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Artículo periodístico, Publishing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://blog.encom.es/publisher-videojuegos&lt;br /&gt;
|intent=Encom, una empresa organizadora de eventos esports de España, escribió un artículo clarificador sobre las funciones de un publisher en la industria de los videojuegos. Clave para entender de qué se trata esa rama de la industria.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Comercializacion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers._List_of_the_top_13_(2019)&amp;diff=4780</id>
		<title>Publishers. List of the top 13 (2019)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers._List_of_the_top_13_(2019)&amp;diff=4780"/>
		<updated>2022-10-09T13:49:50Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=History, Publishing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=20&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Teoría&lt;br /&gt;
|TEURL=https://learn.g2.com/video-game-publishers&lt;br /&gt;
|intent=A review of 13 most prominent video game publishers in the world, general information and games published.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Financing and Grants&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishing._Tips_de_presentaci%C3%B3n&amp;diff=4779</id>
		<title>Publishing. Tips de presentación</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishing._Tips_de_presentaci%C3%B3n&amp;diff=4779"/>
		<updated>2022-10-09T13:48:58Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Tips para presentar nuestro videojuego a un publisher o inversor. a Publishing. Tips de presentación sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Publishing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Avanzado&lt;br /&gt;
|intendedenduser=Estudiante, Docente&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Herramienta&lt;br /&gt;
|TEURL=https://youtu.be/_zqurqfnilQ&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=_zqurqfnilQ&lt;br /&gt;
|intent=Level Up - Game Dev Academy es un canal de YouTube español dedicado exclusivamente a cuestiones de la industria de los videojuegos, y en este caso brinda tips para que un desarrollador/a pueda armar una buena presentación de cara a una reunión con un publisher. Un video interesante para profundizar en cómo se manejan este tipo de negociaciones y comprender aún mejor el papel que cumple una publicadora en el mundo de los videojuegos.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Comercializacion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers._List_of_the_top_13_(2019)&amp;diff=4778</id>
		<title>Publishers. List of the top 13 (2019)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers._List_of_the_top_13_(2019)&amp;diff=4778"/>
		<updated>2022-10-09T13:46:22Z</updated>

		<summary type="html">&lt;p&gt;Julieta: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=History, Financing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Docente, Estudiante&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=20&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Teoría&lt;br /&gt;
|TEURL=https://learn.g2.com/video-game-publishers&lt;br /&gt;
|intent=A review of 13 most prominent video game publishers in the world, general information and games published.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Video Game Industry&lt;br /&gt;
|area=Financing and Grants&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers._List_of_the_top_13_(2019)&amp;diff=4777</id>
		<title>Publishers. List of the top 13 (2019)</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Publishers._List_of_the_top_13_(2019)&amp;diff=4777"/>
		<updated>2022-10-09T13:44:58Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Video Game Publishers in the World a Publishers. List of the top 13 (2019) sin dejar una redirección: cambio de titulo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=The 13 most prominent video game publishers in the world&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Inicial&lt;br /&gt;
|intendedenduser=Docente, Estudiante&lt;br /&gt;
|telanguage=Inglés&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=texto narrativo hipertexto&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
|learningtime=20&lt;br /&gt;
|ltunit=minutos&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Teoría&lt;br /&gt;
|TEURL=https://learn.g2.com/video-game-publishers&lt;br /&gt;
|intent=A review of 13 most prominent video game publishers in the world, general information and games published.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Comercializacion&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Tester._Entrevista_a_Raquel_Alc%C3%A1zar&amp;diff=4776</id>
		<title>Tester. Entrevista a Raquel Alcázar</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Tester._Entrevista_a_Raquel_Alc%C3%A1zar&amp;diff=4776"/>
		<updated>2022-10-09T13:43:50Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Testers: ¿Cómo TRABAJAR como TESTER de VIDEOJUEGOS? a Tester. Entrevista a Raquel Alcázar sin dejar una redirección: cambio de titulo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Profession Roles, Testing&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|context=Distancia&lt;br /&gt;
|learningresourcetype=video&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Dominio Público&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEURL=https://youtu.be/2UHJeyf6B0U&lt;br /&gt;
|TEVideo=https://www.youtube.com/watch?v=2UHJeyf6B0U&lt;br /&gt;
|intent=El canal de YouTube español Game Jam Academy entrevistó a Raquel Alcázar, QA en The Game Kitchen, el estudio detrás del videojuego independiente Blasphemous. Y cuenta cómo es trabajar de tester dentro de un estudio de videojuegos.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Profesiones de la industria&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
	<entry>
		<id>https://sheroesingames.unq.edu.ar/wiki/index.php?title=Tester._An%C3%A1lisis_del_rol_y_sus_funciones&amp;diff=4775</id>
		<title>Tester. Análisis del rol y sus funciones</title>
		<link rel="alternate" type="text/html" href="https://sheroesingames.unq.edu.ar/wiki/index.php?title=Tester._An%C3%A1lisis_del_rol_y_sus_funciones&amp;diff=4775"/>
		<updated>2022-10-09T13:42:58Z</updated>

		<summary type="html">&lt;p&gt;Julieta: Julieta trasladó la página Testers - Soy Betatester: Tengo el peor trabajo de la industria de los videojuegos - Artículo a Tester. Análisis del rol y sus funciones sin dejar una redirección&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TEGroundProduct&lt;br /&gt;
|isAbout=Testing, Profession Roles, Artículo periodístico&lt;br /&gt;
}}&lt;br /&gt;
{{LOMEducational&lt;br /&gt;
|dificulty=Intermedio&lt;br /&gt;
|intendedenduser=Estudiante&lt;br /&gt;
|telanguage=Español&lt;br /&gt;
|agerange=Mayores de 18&lt;br /&gt;
}}&lt;br /&gt;
{{License&lt;br /&gt;
|payment=No&lt;br /&gt;
|licenseversion=Dominio Público&lt;br /&gt;
}}&lt;br /&gt;
{{GenderCharacteristics&lt;br /&gt;
|hasinclusivelanguage=No&lt;br /&gt;
|addressesgender=No&lt;br /&gt;
|includeslgbtvisibility=No&lt;br /&gt;
|includesdiversity=No&lt;br /&gt;
|includesgenderroles=No&lt;br /&gt;
|nonbinary=No&lt;br /&gt;
|hastransperspective=No&lt;br /&gt;
}}&lt;br /&gt;
{{ToolkitElementBody&lt;br /&gt;
|TEtype=Consejo&lt;br /&gt;
|TEURL=https://www.xataka.com/videojuegos/tengo-peor-trabajo-industria-videojuegos-soy-betatester-1&lt;br /&gt;
|intent=Xataka, página mexicana especializada en videojuegos, desarrolla en un artículo la verdadera ocupación de un tester dentro de la industria. Y analiza la imagen idealizada que las personas tienen en sus mentes de dicho trabajo. Sumamente interesante para quien quiera saber un poco más sobre el mundo del testing.&lt;br /&gt;
}}&lt;br /&gt;
{{Annotations&lt;br /&gt;
|annotation={{Annotation&lt;br /&gt;
|chapter=Industria de los videojuegos&lt;br /&gt;
|area=Profesiones de la industria&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Julieta</name></author>
	</entry>
</feed>