Communities are not represented in video games

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General
Date 2020/01/29
Author infobae
Language Spanish
Target Audience General public
Content Type Rationale, Awareness-raising Strategies
Gender
Addresses Non-binary Language No
Addresses Genders
Addresses LGBTIQ + Visibility
Address Diversity
Address Gender Stereotypes
Address Non-binary Identities
Address Trans Identities


URL

https://www.infobae.com/america/tecno/2020/01/29/el-publico-de-gamers-es-cada-vez-mas-diverso-por-que-los-videojuegos-no/

Quote as

infobae. (2020). el público gamers es cada vez más diverso ¿por qué los videojuegos no? 2020, infobae website: https://www.infobae.com/america/tecno/2020/01/29/el-publico-de-gamers-es-cada-vez-mas-diverso-por-que-los-videojuegos-no/


Annotations

Chapter
Area Communities and Networks
Comments


The text deals with how diversity expands and video games do not represent each player, such as the LGBT+ community.