Communities sind in Videospielen nicht vertreten (Spanisch)

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General
Date 2020/01/29
Author infobae
Language Spanisch
Target Audience Publikum
Content Type Argumente, Sensibilisierungsstrategien
Gender
Addresses Non-binary Language No
Addresses Genders
Addresses LGBTIQ + Visibility
Address Diversity
Address Gender Stereotypes
Address Non-binary Identities
Address Trans Identities


URL

https://www.infobae.com/america/tecno/2020/01/29/el-publico-de-gamers-es-cada-vez-mas-diverso-por-que-los-videojuegos-no/

Quote as

infobae. (2020). el publico gamers es cada vez mas diverso ¿porque los videojuegos no?. 2020, de infobae Sitio web: https://www.infobae.com/america/tecno/2020/01/29/el-publico-de-gamers-es-cada-vez-mas-diverso-por-que-los-videojuegos-no/


Annotations

Chapter
Area Communitys und Netzwerke
Comments


In dem Text geht es darum, dass die Vielfalt in der Gesellschaft zunimmt und dass Videospiele nicht alle Spielenden repräsentieren, wie z. B. die LGBTQ+-Community.