Introduction to the Music of Video Games, Part 2 – The history (Podcast)

From Sheroes in Games Wiki
Revision as of 00:44, 20 February 2022 by Ale (talk | contribs) (Página creada con «{{TEGroundProduct |isAbout=Sound and Music }} {{LOMEducational |dificulty=Begginer |intendedenduser=Student, Teacher |telanguage=Spanish |context=Distance learning |learnin…»)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Basic Element

Sound and Music


Educational
Difficulty Begginer
Target Audience Student, Teacher
Language Spanish
Context Distance learning
Resource Type composite audio
Typical Age Range +18
Platform Multiplatform
License
Is it paid? No
Gender
Addresses Non-binary Language No
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No



URL

https://open.spotify.com/episode/3OzpY0YKtAlqFOo4ij1XJ0?si=mffMxmGQRDODPRbZvELFdw&nd=1


Purpose

This episode of the Modo Historia podcast, with video game musicians Julián Di Pietro and Hernán Marandino, reviews the key milestones in sound development during the early decades of the video game industry, starting with the first arcade games.


Annotations

Chapter Video Game Development
Area Sound and Music
Comments