Transformation and social inclusion in video games
From Sheroes in Games Wiki
| General | |
|---|---|
| Date | 2019/10/09 |
| Author | portaltic |
| Language | Spanish |
| Target Audience | General public |
| Content Type | Rationale |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | Sí |
| Addresses LGBTIQ + Visibility | Sí |
| Address Diversity | Sí |
| Address Gender Stereotypes | Sí |
| Address Non-binary Identities | Sí |
| Address Trans Identities | No |
URL
https://www.europapress.es/portaltic/videojuegos/noticia-videojuegos-espejo-donde-mira-mejora-sociedad-20191009090739.html
Quote as
portaltic. (2019). los videojuegos, el espejo donde se mira y mejora la sociedad. 2019, cet website: https://www.europapress.es/portaltic/videojuegos/noticia-videojuegos-espejo-donde-mira-mejora-sociedad-20191009090739.html
Annotations
| Chapter | |
|---|---|
| Area | Sociocultural Impact |
| Comments |
|
The text describes how, without reaching an addiction, the video game becomes favorable for cognitive development and thus the brain becomes more agile and improves strategic thinking.