Diferencia entre revisiones de «Networking, lobby y comunicación/en»

Sheroes in Games Wiki
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Revisión del 15:23 13 feb 2022

Sociocultural Impact

Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues


Communities and Networks

Public and private organizations and prospective partners interested in actions related to video games and gender


Strategic Partners

Information about partners that can collaborate in carrying out actions and proposals linking gender and video game issues.


Communication Strategies

Tools, strategies and relevant documentation for designing and producing communications about courses, workshops or other activities