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Sheroes in Games Wiki
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<p>This wiki is part of SheroesInGames- Girls designing digital games: networking, training, advocacy. To learn more, please [https://www.goethe.de/ins/ar/es/kul/sup/sig.html click here]</p></div> | <p>This wiki is part of SheroesInGames- Girls designing digital games: networking, training, advocacy. To learn more, please [https://www.goethe.de/ins/ar/es/kul/sup/sig.html click here]</p></div> | ||
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#[[Special:MyLanguage/Industria de los videojuegos|Video Game Industry]]{{#info:Chapter that deals with the distribution, market, sale, circulation spaces and disciplines associated with the sector}} | #[[Special:MyLanguage/Industria de los videojuegos|Video Game Industry]]{{#info:Chapter that deals with the distribution, market, sale, circulation spaces and disciplines associated with the sector}} | ||
#[[Special:MyLanguage/Desarrollo de videojuegos|Video Game Development]]{{#info:Chapter that describes the steps and stages in videogame development }} | #[[Special:MyLanguage/Desarrollo de videojuegos|Video Game Development]]{{#info:Chapter that describes the steps and stages in videogame development }} | ||
#[[Special:MyLanguage/Enseñando videojuegos|Teaching Video Games]]{{#info:How to create seminars, workshops, talks and activities that meet the needs of the audience and introduce the audience to videogame development}} | #[[Special:MyLanguage/Enseñando videojuegos|Teaching Video Games]]{{#info:How to create seminars, workshops, talks and activities that meet the needs of the audience and introduce the audience to videogame development}} | ||
#[[Special:MyLanguage/Networking, lobby y comunicación|Networking, Lobbying and Communication]]{{#info:Relevance and current state of videogames in society. Effects of videogames in everyday life, ways of appropriation and intersections with other professional fields, including health, politics, communication and the environment.}} | #[[Special:MyLanguage/Networking, lobby y comunicación|Networking, Lobbying and Communication]]{{#info:Relevance and current state of videogames in society. Effects of videogames in everyday life, ways of appropriation and intersections with other professional fields, including health, politics, communication and the environment.}} | ||
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=Comunity= | =Comunity= |
Revisión del 20:39 20 feb 2022
WELCOME TO SHEROES IN GAMES
Here goes the welcoming text once is translated
This wiki is under construction, please send your feedback to sheroesingames@gmail.com
This wiki is part of SheroesInGames- Girls designing digital games: networking, training, advocacy. To learn more, please click here
The SHEROES IN GAMES Wikibook
- Video Game IndustryChapter that deals with the distribution, market, sale, circulation spaces and disciplines associated with the sector
- Video Game DevelopmentChapter that describes the steps and stages in videogame development
- Teaching Video GamesHow to create seminars, workshops, talks and activities that meet the needs of the audience and introduce the audience to videogame development
- Networking, Lobbying and CommunicationRelevance and current state of videogames in society. Effects of videogames in everyday life, ways of appropriation and intersections with other professional fields, including health, politics, communication and the environment.
Comunity
Guía de estilo y género para futuras colaboraciones
Go to guía to get information about using the wiki