Diferencia entre revisiones de «Translations:Networking, lobby y comunicación/1/en»
Sheroes in Games Wiki
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==Sociocultural Impact== | ==Sociocultural Impact== | ||
Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues | Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues | ||
− | {{#ask:[[AnnotationObject::+]][[Area::Sociocultural Impact]][[Chapter::~* | + | {{#ask:[[AnnotationObject::+]][[Area::Sociocultural Impact]][[Chapter::~*Networking, Lobbying and Communication*]] |
|mainlabel=- | |mainlabel=- | ||
|? AnnotationObject=Items | |? AnnotationObject=Items | ||
|format=table | |format=table | ||
}} | }} | ||
− | {{#ask:[[LobbyAnnotationObject::+]][[LArea::Sociocultural Impact]] | + | {{#ask:[[LobbyAnnotationObject::+]][[LArea::Sociocultural Impact]][[LChapter::~*Networking, Lobbying and Communicationvvvvvvvv*]] |
|mainlabel=- | |mainlabel=- | ||
|? LobbyAnnotationObject=Lobby Elements | |? LobbyAnnotationObject=Lobby Elements | ||
|format=table | |format=table | ||
}} | }} |
Revisión actual del 16:01 10 nov 2022
Sociocultural Impact
Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues