Diferencia entre revisiones de «Networking, lobby y comunicación/en»
Sheroes in Games Wiki
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==Sociocultural Impact== | ==Sociocultural Impact== | ||
Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues | Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues | ||
− | {{#ask:[[AnnotationObject::+]][[Area::Sociocultural Impact]][[Chapter::~* | + | {{#ask:[[AnnotationObject::+]][[Area::Sociocultural Impact]][[Chapter::~*Networking, Lobbying and Communication*]] |
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==Communities and Networks== | ==Communities and Networks== | ||
Public and private organizations and prospective partners interested in actions related to video games and gender | Public and private organizations and prospective partners interested in actions related to video games and gender | ||
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|? LobbyAnnotationObject=Lobby Elements | |? LobbyAnnotationObject=Lobby Elements | ||
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==Strategic Partners== | ==Strategic Partners== | ||
Information about partners that can collaborate in carrying out actions and proposals linking gender and video game issues. | Information about partners that can collaborate in carrying out actions and proposals linking gender and video game issues. | ||
− | {{#ask:[[AnnotationObject::+]][[Area::Strategic Partners]][[Chapter::~* | + | {{#ask:[[AnnotationObject::+]][[Area::Strategic Partners]][[Chapter::~*Networking, Lobbying and Communication*]] |
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==Communication Strategies== | ==Communication Strategies== | ||
Tools, strategies and relevant documentation for designing and producing communications about courses, workshops or other activities | Tools, strategies and relevant documentation for designing and producing communications about courses, workshops or other activities | ||
− | {{#ask:[[AnnotationObject::+]][[Area::Communication Strategies]][[Chapter::~* | + | {{#ask:[[AnnotationObject::+]][[Area::Communication Strategies]][[Chapter::~*Networking, Lobbying and Communication*]] |
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|? LobbyAnnotationObject=Lobby Elements | |? LobbyAnnotationObject=Lobby Elements |
Revisión actual del 16:01 10 nov 2022
Sociocultural Impact
Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues
Communities and Networks
Public and private organizations and prospective partners interested in actions related to video games and gender
Strategic Partners
Information about partners that can collaborate in carrying out actions and proposals linking gender and video game issues.
Communication Strategies
Tools, strategies and relevant documentation for designing and producing communications about courses, workshops or other activities