Diferencia entre revisiones de «Video games culture impact on society»
Sheroes in Games Wiki
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Video games can connect people of all backgrounds and beliefs. Video games provide the platform for collaborative play that broadens perspectives and builds new communities by connecting people who may otherwise have never met. | Video games can connect people of all backgrounds and beliefs. Video games provide the platform for collaborative play that broadens perspectives and builds new communities by connecting people who may otherwise have never met. | ||
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Revisión actual del 20:42 19 may 2022
Datos Generales | |
---|---|
Fecha | 2019/12/10 |
Autor | Susanna Pollack / Stanley Pierre-Louis |
Idioma | Inglés |
Destinatario | Público en general |
Tipo de Contenido | Argumentos |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
URL
https://www.weforum.org/agenda/2019/12/video-games-culture-impact-on-society/
Citar como
World economic forum: Education, Skills and Learning: Video games culture impact on society.
Video games can connect people of all backgrounds and beliefs. Video games provide the platform for collaborative play that broadens perspectives and builds new communities by connecting people who may otherwise have never met.
Anotaciones
Capítulo | Networking, lobby y comunicación |
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Area | Impacto sociocultural |
Comentarios |
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