Diferencia entre revisiones de «Desarrollo de videojuegos»
Sheroes in Games Wiki
Línea 11: | Línea 11: | ||
===Organization tools=== | ===Organization tools=== | ||
==Design== | ==Design== | ||
− | + | ===Story telling=== | |
− | + | ===Branding=== | |
− | + | ===Mood boarding=== | |
− | + | ===Art & graphic design tools=== | |
− | + | ===Sound & music=== | |
− | + | ===Mock ups=== | |
− | + | ===Game prototype draft=== | |
− | + | ===U/I, U/X design high level=== | |
− | + | ===Platforms & engines=== | |
− | + | ==Building== | |
2.3.1. Game programing (front, back-end &GUI) Coding | 2.3.1. Game programing (front, back-end &GUI) Coding | ||
2.3.2. Testing, adjustments &QA Testing | 2.3.2. Testing, adjustments &QA Testing |
Revisión del 16:51 19 ago 2021
Ideas
Ideas development
Main objectives &goals
Activities definition
Work plans
Team definitions &roles
Functional, tech & financial requirements
Agreements and partnerships
Organization tools
Design
Story telling
Branding
Mood boarding
Art & graphic design tools
Sound & music
Mock ups
Game prototype draft
U/I, U/X design high level
Platforms & engines
Building
2.3.1. Game programing (front, back-end &GUI) Coding 2.3.2. Testing, adjustments &QA Testing 2.3.3. Go-Live plan Planning 2.3.4. Upload game Go-live 2.3.5. Release game Go-live 2.3.6. Maintenance and continuity plan Planning 2.3. Go-live & Maintenance 2.3.1. Game is live Release 2.3.2. Monitoring Monitoring 2.3.3. Adjustments Monitoring 2.3.4. Fans & loyalty Monitoring 2.3.5. Upgrades & future plan Planning