Diferencia entre revisiones de «Networking, lobby y comunicación/en»
Sheroes in Games Wiki
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Revisión del 15:23 13 feb 2022
Sociocultural Impact
Spaces, institutions and individuals involved in the current field of video games and/or linked to gender issues
Communities and Networks
Public and private organizations and prospective partners interested in actions related to video games and gender
Strategic Partners
Information about partners that can collaborate in carrying out actions and proposals linking gender and video game issues.
Communication Strategies
Tools, strategies and relevant documentation for designing and producing communications about courses, workshops or other activities