Diferencia entre revisiones de «Desarrollo de videojuegos»

Sheroes in Games Wiki
Línea 5: Línea 5:
 
===Activities definition===
 
===Activities definition===
  
2.1.4. Work plans Planning
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===Work plans===
2.1.5. Team definitions &roles People-Teams
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===Team definitions &roles===
2.1.6. Functional, tech & financial requirements Requirements
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===Functional, tech & financial requirements===
2.1.7. Agreements and partnerships Agreements
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===Agreements and partnerships===
2.1.8. Organization tools Organization
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===Organization tools===
2.2. Design
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==Design==
 
2.2.1. Story telling Wording
 
2.2.1. Story telling Wording
 
2.2.2. Branding Visual design
 
2.2.2. Branding Visual design

Revisión del 16:50 19 ago 2021

Ideas

Ideas development

Main objectives &goals

Activities definition

Work plans

Team definitions &roles

Functional, tech & financial requirements

Agreements and partnerships

Organization tools

Design

2.2.1. Story telling Wording 2.2.2. Branding Visual design 2.2.3. Mood boarding Visual design 2.2.4. Art & graphic design tools Visual design 2.2.5. Sound & music Sounds 2.2.6. Mock ups Conceptual design 2.2.7. Game prototype draft Conceptual design 2.2.8. U/I, U/X design high level Conceptual design 2.2.9. Platforms & engines Infraestructure 2.3.Building 2.3.1. Game programing (front, back-end &GUI) Coding 2.3.2. Testing, adjustments &QA Testing 2.3.3. Go-Live plan Planning 2.3.4. Upload game Go-live 2.3.5. Release game Go-live 2.3.6. Maintenance and continuity plan Planning 2.3. Go-live & Maintenance 2.3.1. Game is live Release 2.3.2. Monitoring Monitoring 2.3.3. Adjustments Monitoring 2.3.4. Fans & loyalty Monitoring 2.3.5. Upgrades & future plan Planning