Diferencia entre revisiones de «Desarrollo de videojuegos»

Sheroes in Games Wiki
Línea 11: Línea 11:
 
===Organization tools===
 
===Organization tools===
 
==Design==
 
==Design==
2.2.1. Story telling Wording
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===Story telling===
2.2.2. Branding Visual design
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===Branding===
2.2.3. Mood boarding Visual design
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===Mood boarding===
2.2.4. Art & graphic design tools Visual design
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===Art & graphic design tools===
2.2.5. Sound & music Sounds
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===Sound & music===
2.2.6. Mock ups Conceptual design
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===Mock ups===
2.2.7. Game prototype draft Conceptual design
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===Game prototype draft===
2.2.8. U/I, U/X design high level Conceptual design
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===U/I, U/X design high level===
2.2.9. Platforms & engines Infraestructure
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===Platforms & engines===
2.3.Building
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==Building==
 
2.3.1. Game programing (front, back-end &GUI) Coding
 
2.3.1. Game programing (front, back-end &GUI) Coding
 
2.3.2. Testing, adjustments &QA Testing
 
2.3.2. Testing, adjustments &QA Testing

Revisión del 16:51 19 ago 2021

Ideas

Ideas development

Main objectives &goals

Activities definition

Work plans

Team definitions &roles

Functional, tech & financial requirements

Agreements and partnerships

Organization tools

Design

Story telling

Branding

Mood boarding

Art & graphic design tools

Sound & music

Mock ups

Game prototype draft

U/I, U/X design high level

Platforms & engines

Building

2.3.1. Game programing (front, back-end &GUI) Coding 2.3.2. Testing, adjustments &QA Testing 2.3.3. Go-Live plan Planning 2.3.4. Upload game Go-live 2.3.5. Release game Go-live 2.3.6. Maintenance and continuity plan Planning 2.3. Go-live & Maintenance 2.3.1. Game is live Release 2.3.2. Monitoring Monitoring 2.3.3. Adjustments Monitoring 2.3.4. Fans & loyalty Monitoring 2.3.5. Upgrades & future plan Planning