Diferencia entre revisiones de «Desarrollo de videojuegos»

Sheroes in Games Wiki
Línea 21: Línea 21:
 
===Platforms & engines===
 
===Platforms & engines===
 
==Building==
 
==Building==
2.3.1. Game programing (front, back-end &GUI) Coding
+
===Game programing (front, back-end &GUI)===
2.3.2. Testing, adjustments &QA Testing
+
===Testing, adjustments &QA===
2.3.3. Go-Live plan Planning
+
===Go-Live plan===
2.3.4. Upload game Go-live
+
===Upload game===
2.3.5. Release game Go-live
+
===Release game===
2.3.6. Maintenance and continuity plan Planning
+
===Maintenance and continuity plan===
2.3. Go-live & Maintenance
+
==Go-live & Maintenance===
2.3.1. Game is live Release
+
===Game is live===
2.3.2. Monitoring Monitoring
+
===Monitoring===
2.3.3. Adjustments Monitoring
+
===Adjustments===
2.3.4. Fans & loyalty Monitoring
+
===Fans & loyalty===
2.3.5. Upgrades & future plan Planning
+
===Upgrades & future plan===

Revisión del 16:52 19 ago 2021

Ideas

Ideas development

Main objectives &goals

Activities definition

Work plans

Team definitions &roles

Functional, tech & financial requirements

Agreements and partnerships

Organization tools

Design

Story telling

Branding

Mood boarding

Art & graphic design tools

Sound & music

Mock ups

Game prototype draft

U/I, U/X design high level

Platforms & engines

Building

Game programing (front, back-end &GUI)

Testing, adjustments &QA

Go-Live plan

Upload game

Release game

Maintenance and continuity plan

Go-live & Maintenance=

Game is live

Monitoring

Adjustments

Fans & loyalty

Upgrades & future plan