Video Game Development

Sheroes in Games Wiki
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Ideas and Conceptualization

Everything it takes to start developing video games

Game Design

Description of the end-to-end process of content design, context and elements of a video game


Game Design Document (GDD)

Organization of the development stages


Definitions and Job Roles

Description of roles and profiles according to development tasks


Functional, Technical and Financial Requirements

Interactions of video game, as a system, with other systems. Analysis of automatic responses, default processes, and what the system should and should not do. A key consideration is to know the platform the video game runs on, and the scope and resources required


Organization Tools

Collaborative walls and spaces for development organization


Design and Development

Phases and elements of game design, both audiovisual and code

Story-telling

Developing the story and its narrative. Strategies, techniques, tools and resources


Art and Animation

Artistic aspects in the creation of video games, including the design of the environment, characters and visual effects


Sound and Music

Strategies and tools to design and produce the different acoustic components of a video game, such as soundtrack, acoustic effects, atmosphere creation and narration


Models and Prototypes

Preliminary stage of work that enables obtaining a real experience of the game before its final version, to test ideas, change parameters, explore possibilities, and to identify, learn and correct mistakes


U/I, U/X

Differences between UI (user interface) and UX (user experience) and their uses. The UI is made up of the information architecture, interaction patterns and visual elements, and the UX is the result of the user's objectives, the cultural variables and the interface design


Platforms and Engines

Underlying software that allows creating and running a video game using routines, functions and a main loop for graphics processing and interaction logic. Modern game engines offer a whole set of visual tools and libraries for speeding up development and facilitating cross-platform export


Programming

Languages ​​and processes for video game development (front, back-end & GUI)


Testing

Stage of testing a game’s images, texts, controls, sound, settings, requirements and functions


Publication and Maintenance

Assessment of the gaming experience, error detection, patch development, and evaluation of the continuity of the project once launched

Operation Monitoring and Acceptance

Tools, platforms and systems to control and monitor the correct operation of the game and the response of the target audience


Adjustments and Changes

Creating patches and updates


Loyalty Plans

Strategies and tools to keep the audience engaged, and reach new audiences