Desarrollo de videojuegos
Ideas 2.1.1. Ideas development Ideas 2.1.2. Main objectives &goals Goals 2.1.3. Activities definition Activities 2.1.4. Work plans Planning 2.1.5. Team definitions &roles People-Teams 2.1.6. Functional, tech & financial requirements Requirements 2.1.7. Agreements and partnerships Agreements 2.1.8. Organization tools Organization 2.2. Design 2.2.1. Story telling Wording 2.2.2. Branding Visual design 2.2.3. Mood boarding Visual design 2.2.4. Art & graphic design tools Visual design 2.2.5. Sound & music Sounds 2.2.6. Mock ups Conceptual design 2.2.7. Game prototype draft Conceptual design 2.2.8. U/I, U/X design high level Conceptual design 2.2.9. Platforms & engines Infraestructure 2.3.Building 2.3.1. Game programing (front, back-end &GUI) Coding 2.3.2. Testing, adjustments &QA Testing 2.3.3. Go-Live plan Planning 2.3.4. Upload game Go-live 2.3.5. Release game Go-live 2.3.6. Maintenance and continuity plan Planning 2.3. Go-live & Maintenance 2.3.1. Game is live Release 2.3.2. Monitoring Monitoring 2.3.3. Adjustments Monitoring 2.3.4. Fans & loyalty Monitoring 2.3.5. Upgrades & future plan Planning