Desarrollo de videojuegos

Sheroes in Games Wiki

Ideas

Ideas development

Main objectives &goals

Activities definition

Work plans

Team definitions &roles

Functional, tech & financial requirements

Agreements and partnerships

Organization tools

Design

2.2.1. Story telling Wording 2.2.2. Branding Visual design 2.2.3. Mood boarding Visual design 2.2.4. Art & graphic design tools Visual design 2.2.5. Sound & music Sounds 2.2.6. Mock ups Conceptual design 2.2.7. Game prototype draft Conceptual design 2.2.8. U/I, U/X design high level Conceptual design 2.2.9. Platforms & engines Infraestructure 2.3.Building 2.3.1. Game programing (front, back-end &GUI) Coding 2.3.2. Testing, adjustments &QA Testing 2.3.3. Go-Live plan Planning 2.3.4. Upload game Go-live 2.3.5. Release game Go-live 2.3.6. Maintenance and continuity plan Planning 2.3. Go-live & Maintenance 2.3.1. Game is live Release 2.3.2. Monitoring Monitoring 2.3.3. Adjustments Monitoring 2.3.4. Fans & loyalty Monitoring 2.3.5. Upgrades & future plan Planning