Desarrollo de videojuegos

Sheroes in Games Wiki

Ideas

Ideas development

Main objectives &goals

Activities definition

Work plans

Team definitions &roles

Functional, tech & financial requirements

Agreements and partnerships

Organization tools

Design

Story telling

Branding

Mood boarding

Art & graphic design tools

Sound & music

Mock ups

Game prototype draft

U/I, U/X design high level

Platforms & engines

Building

2.3.1. Game programing (front, back-end &GUI) Coding 2.3.2. Testing, adjustments &QA Testing 2.3.3. Go-Live plan Planning 2.3.4. Upload game Go-live 2.3.5. Release game Go-live 2.3.6. Maintenance and continuity plan Planning 2.3. Go-live & Maintenance 2.3.1. Game is live Release 2.3.2. Monitoring Monitoring 2.3.3. Adjustments Monitoring 2.3.4. Fans & loyalty Monitoring 2.3.5. Upgrades & future plan Planning