Evolution of videogames for girls

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Basic Element

History


Educational
Difficulty Inicial
Target Audience Docente, Estudiante
Language Inglés
Context Distancia
Resource Type video
Typical Age Range Mayores de 18
License
Is it paid? No
Gender
Addresses Non-binary Language No
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No




Purpose

Present the evolution of videogames for girls

Video


Annotations

Chapter Video Game Industry
Area History of the Video Game Industry
Comments