Benefits video games learning
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Beginner |
| Target Audience | Student, Technician, Teacher, Workshop Organizer |
| Language | English |
| Context | Distance learning |
| Resource Type | weblog |
| Typical Age Range | +18 |
| Learning Time | 10 minutes |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Tip
URL
https://www.iberdrola.com/talent/benefits-video-games-learning
Purpose
Benefits video games learning include improved powers of concentration, creativity, memory, languages and teamwork.
Annotations
| Chapter | Teaching Video Games |
|---|---|
| Area | Workshops, Guides and Courses |
| Comments |
|