Best agile practices in game development
From Sheroes in Games Wiki
| Basic Element
Best agile practices in game development:Scrum; Extreme programming and Kanban |
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| Educational | |
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| Difficulty | Beginner |
| Target Audience | Teacher, Student, Technician |
| Language | English |
| Context | Distance learning |
| Resource Type | weblog |
| Typical Age Range | +18 |
| Learning Time | 10 minutes |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Tool
URL
https://starloopstudios.com/best-agile-practices-in-game-development/
Purpose
Agile practices can be interpreted as working on small projects instead of working on the whole project. It focus on flexible, self-organized, fast-paced, and open-minded teams to create a successful game.
Annotations
| Chapter | Teaching Video Games |
|---|---|
| Area | Methodologies |
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