Breaking-Molds Video Game Interfaces
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Intermediate |
Target Audience | Student, Teacher |
Language | Spanish |
Context | Distance learning |
Resource Type | weblog |
Typical Age Range | +18 |
Platform | Multiplatform |
License | |
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Is it paid? | No |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
URL
https://davinci.edu.ar/noticias/detalle/interfaces-de-videojuegos-que-rompieron-el-molde
Purpose
In an article posted on the website of the prestigious Da Vinci school in Buenos Aires, Argentina, Emilio GOLA comments and explains, along with examples, how the mold of video game interfaces can be broken; as long as one has the knowledge and experience needed to be able to support the argument.
Annotations
Chapter | Video Game Development |
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Area | U/I, U/X |
Comments |
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