Breaking-Molds Video Game Interfaces

From Sheroes in Games Wiki
Basic Element

User Interface / User experience


Educational
Difficulty Intermediate
Target Audience Student, Teacher
Language Spanish
Context Distance learning
Resource Type weblog
Typical Age Range +18
Platform Multiplatform
License
Is it paid? No
Gender
Addresses Non-binary Language No
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No



URL

https://davinci.edu.ar/noticias/detalle/interfaces-de-videojuegos-que-rompieron-el-molde


Purpose

In an article posted on the website of the prestigious Da Vinci school in Buenos Aires, Argentina, Emilio GOLA comments and explains, along with examples, how the mold of video game interfaces can be broken; as long as one has the knowledge and experience needed to be able to support the argument.


Annotations

Chapter Video Game Development
Area U/I, U/X
Comments