Breaking-Molds Video Game Interfaces

Sheroes in Games Wiki
Elemento Básico

User Interface / User experience


Educación
Dificultad Intermediate
Destinatario Student, Teacher
Idioma Spanish
Contexto Distance learning
Tipo de Recurso weblog
Rango de Edades Típico +18
Plataforma Multiplatform
Licencia
Es Pago No
Género
Aborda Lenguaje No Binario No
Aborda Géneros No
Aborda Visibilidad LGBTIQ+ No
Aborda Diversidad No
Aborda Estereotipos de Género No
Aborda Identidades No Binarias No
Aborda Identidades Trans No



URL

https://davinci.edu.ar/noticias/detalle/interfaces-de-videojuegos-que-rompieron-el-molde


Propósito

In an article posted on the website of the prestigious Da Vinci school in Buenos Aires, Argentina, Emilio GOLA comments and explains, along with examples, how the mold of video game interfaces can be broken; as long as one has the knowledge and experience needed to be able to support the argument.


Anotaciones

Capítulo Video Game Development
Area U/I, U/X
Comentarios