Bridging the gap between UX principles and game design (video)
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Avanzado |
Destinatario | Estudiante, Docente |
Idioma | Inglés |
Contexto | Distancia |
Tipo de Recurso | video |
Rango de Edades Típico | Mayores de 18 |
Plataforma | Multiplataforma |
Licencia | |
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Es Pago | No |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
Propósito
In this session from the 2018 GDC (Game Developer Conference) held in San Francisco, Ca. (USA), Jim Brown, a graphic designer for Epic Games, discusses the interrelationship between game design and user experience. In addition, he describes some ways in which the two disciplines can work together to improve the overall game experience or gameplay.
Video
Anotaciones
Capítulo | Video Game Development |
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Area | U/I, U/X |
Comentarios |
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