Bridging the gap between UX principles and game design (video)
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Avanzado |
Target Audience | Estudiante, Docente |
Language | Inglés |
Context | Distancia |
Resource Type | video |
Typical Age Range | Mayores de 18 |
Platform | Multiplataforma |
License | |
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Is it paid? | No |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
Purpose
In this session from the 2018 GDC (Game Developer Conference) held in San Francisco, Ca. (USA), Jim Brown, a graphic designer for Epic Games, discusses the interrelationship between game design and user experience. In addition, he describes some ways in which the two disciplines can work together to improve the overall game experience or gameplay.
Video
Annotations
Chapter | Video Game Development |
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Area | U/I, U/X |
Comments |
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