Communities are not represented in video games
From Sheroes in Games Wiki
| General | |
|---|---|
| Date | 2020/01/29 |
| Author | infobae |
| Language | Spanish |
| Target Audience | General public |
| Content Type | Rationale, Awareness-raising Strategies |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | Sí |
| Addresses LGBTIQ + Visibility | Sí |
| Address Diversity | Sí |
| Address Gender Stereotypes | Sí |
| Address Non-binary Identities | Sí |
| Address Trans Identities | Sí |
URL
https://www.infobae.com/america/tecno/2020/01/29/el-publico-de-gamers-es-cada-vez-mas-diverso-por-que-los-videojuegos-no/
Quote as
infobae. (2020). el público gamers es cada vez más diverso ¿por qué los videojuegos no? 2020, infobae website: https://www.infobae.com/america/tecno/2020/01/29/el-publico-de-gamers-es-cada-vez-mas-diverso-por-que-los-videojuegos-no/
Annotations
| Chapter | |
|---|---|
| Area | Communities and Networks |
| Comments |
|
The text deals with how diversity expands and video games do not represent each player, such as the LGBT+ community.