El mundo laboral del diseño de sonido para videojuegos
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Intermedio |
| Target Audience | Estudiante, Docente |
| Language | Español |
| Context | Distancia |
| Resource Type | weblog |
| Typical Age Range | Mayores de 18 |
| Platform | Multiplataforma |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
URL
https://solrezza.net/diseno-videojuego-industria/
Purpose
Sol Rezza, la escritoria de este blog, explica, comenta y aporta datos sobre el mundo laboral de los profesionales de la música y sonido en la industria del videojuego.
Annotations
| Chapter | Desarrollo de videojuegos |
|---|---|
| Area | Sonido y música |
| Comments |
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