Example of the development of an inclusive video game: Life is Strange
From Sheroes in Games Wiki
| General | |
|---|---|
| Date | 2021/04/02 |
| Author | oraculo gamer zowl |
| Language | Spanish |
| Subtitles | Spanish |
| Target Audience | General public |
| Content Type | Awareness-raising Strategies |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | Sí |
| Addresses LGBTIQ + Visibility | Sí |
| Address Diversity | Sí |
| Address Gender Stereotypes | Sí |
| Address Non-binary Identities | Sí |
| Address Trans Identities | Sí |
URL
https://www.youtube.com/watch?v=xK6xmAYLf-Y&ab_channel=Or%C3%A1culoGamerdeZowl
Quote as
oraculo gamer the zowl. (2021). i life is stranger y su inclusión bien hecha. 2021, oraculo gamer the zowl website: https://www.youtube.com/watch?v=xK6xmAYLf-Y&ab_channel=Or%C3%A1culoGamerdeZowl
Video
Annotations
| Chapter | Networking, Lobbying and Communication |
|---|---|
| Area | Sociocultural Impact |
| Comments |
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A video game that captivates attention for achieving unforced inclusion and minorities say present on the front page.