Game Experience Design for All
Sheroes in Games Wiki
| Elemento Básico |
|---|
| Educación | |
|---|---|
| Dificultad | Advance |
| Destinatario | Teacher |
| Idioma | Spanish |
| Contexto | Distance learning |
| Tipo de Recurso | weblog |
| Rango de Edades Típico | +18 |
| Plataforma | Multiplatform |
| Licencia | |
|---|---|
| Es Pago | No |
| Género | |
|---|---|
| Aborda Lenguaje No Binario | No |
| Aborda Géneros | No |
| Aborda Visibilidad LGBTIQ+ | No |
| Aborda Diversidad | No |
| Aborda Estereotipos de Género | No |
| Aborda Identidades No Binarias | No |
| Aborda Identidades Trans | No |
URL
https://news.microsoft.com/es-xl/features/disenar-para-todos-la-experiencia-de-juego/
Propósito
This article from Microsoft's webpage explains the importance of inclusive design in all aspects of video games: designing intentionally for people with different needs and abilities to be able to use technology, and therefore, video games.
Anotaciones
| Capítulo | Video Game Development |
|---|---|
| Area | U/I, U/X |
| Comentarios |
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