Game Experience Design for All
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Advance |
| Target Audience | Teacher |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | weblog |
| Typical Age Range | +18 |
| Platform | Multiplatform |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
URL
https://news.microsoft.com/es-xl/features/disenar-para-todos-la-experiencia-de-juego/
Purpose
This article from Microsoft's webpage explains the importance of inclusive design in all aspects of video games: designing intentionally for people with different needs and abilities to be able to use technology, and therefore, video games.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | U/I, U/X |
| Comments |
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