Gender: The importance of the role of gender in video games
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Advance |
Target Audience | Teacher |
Language | Spanish |
Context | Distance learning |
Resource Type | open problem |
Typical Age Range | +18 |
Learning Time | 2 |
License | |
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Is it paid? | No |
Version | Public Domain |
Gender | |
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Addresses Non-binary Language | Sí |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | Sí |
Address Gender Stereotypes | Sí |
Address Non-binary Identities | No |
Address Trans Identities | No |
Type
Theory
URL
https://www.redalyc.org/pdf/2010/201017343008.pdf
Purpose
This document discusses and addresses education for gender equality and how important it is for every person and the agencies involved to participate in this process. The analysis is designed to understand whether or not the video games that are most played by children and adolescents convey content that contributes to their education for equality. It analyzes the content of the ten games most played by children and adolescents, their values or the lack thereof, focusing on the model of representation of women and gender roles.
Annotations
Chapter | Video Game Industry |
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Area | Case Studies |
Comments |
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