Graphic programming in video game development
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Intermediate |
| Target Audience | Student, Teacher |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | digital dictionary/encyclopaedia |
| Typical Age Range | +18 |
| Platform | Multiplatform |
| License | |
|---|---|
| Is it paid? | No |
| Version | Creative Commons Attribution - Non-commercial |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
URL
https://openlibra.com/es/book/desarrollo-de-videojuegos-2-programacion-grafica
Purpose
The purpose of the Graphic Programming module of the Expert Course on Video Game Development is to cover the essential aspects of developing an interactive graphic engine.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | Programming |
| Comments |
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