HUD: How to Design a Communication Interface with Players
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Begginer |
Destinatario | Student, Teacher |
Idioma | Spanish |
Contexto | Distance learning |
Tipo de Recurso | weblog |
Rango de Edades Típico | +18 |
Plataforma | Multiplatform |
Licencia | |
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Es Pago | No |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
URL
https://www.gametopia.es/learning/article/04/2018/32/disenar-hud-videojuego
Propósito
In this article, one of the most important concepts in the design of a video game interface is explained: the HUD. It includes an overview of the points that must be taken into account when designing a communication interface, with examples to illustrate its importance during design.
Anotaciones
Capítulo | Video Game Development |
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Area | U/I, U/X |
Comentarios |
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