HUD: How to Design a Communication Interface with Players
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Begginer |
Target Audience | Student, Teacher |
Language | Spanish |
Context | Distance learning |
Resource Type | weblog |
Typical Age Range | +18 |
Platform | Multiplatform |
License | |
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Is it paid? | No |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
URL
https://www.gametopia.es/learning/article/04/2018/32/disenar-hud-videojuego
Purpose
In this article, one of the most important concepts in the design of a video game interface is explained: the HUD. It includes an overview of the points that must be taken into account when designing a communication interface, with examples to illustrate its importance during design.
Annotations
Chapter | Video Game Development |
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Area | U/I, U/X |
Comments |
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