HUD: How to Design a Communication Interface with Players
Sheroes in Games Wiki
| Elemento Básico |
|---|
| Educación | |
|---|---|
| Dificultad | Begginer |
| Destinatario | Student, Teacher |
| Idioma | Spanish |
| Contexto | Distance learning |
| Tipo de Recurso | weblog |
| Rango de Edades Típico | +18 |
| Plataforma | Multiplatform |
| Licencia | |
|---|---|
| Es Pago | No |
| Género | |
|---|---|
| Aborda Lenguaje No Binario | No |
| Aborda Géneros | No |
| Aborda Visibilidad LGBTIQ+ | No |
| Aborda Diversidad | No |
| Aborda Estereotipos de Género | No |
| Aborda Identidades No Binarias | No |
| Aborda Identidades Trans | No |
URL
https://www.gametopia.es/learning/article/04/2018/32/disenar-hud-videojuego
Propósito
In this article, one of the most important concepts in the design of a video game interface is explained: the HUD. It includes an overview of the points that must be taken into account when designing a communication interface, with examples to illustrate its importance during design.
Anotaciones
| Capítulo | Video Game Development |
|---|---|
| Area | U/I, U/X |
| Comentarios |
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