HUD: How to Design a Communication Interface with Players
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Begginer |
| Target Audience | Student, Teacher |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | weblog |
| Typical Age Range | +18 |
| Platform | Multiplatform |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
URL
https://www.gametopia.es/learning/article/04/2018/32/disenar-hud-videojuego
Purpose
In this article, one of the most important concepts in the design of a video game interface is explained: the HUD. It includes an overview of the points that must be taken into account when designing a communication interface, with examples to illustrate its importance during design.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | U/I, U/X |
| Comments |
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