Six Platforms of Programming

From Sheroes in Games Wiki
Basic Element

CheckiO, CodeCombat, CodeMonkey, HTML5, Scratch, Codeable Crafts


Educational
Difficulty Begginer
Target Audience Student, Teacher
Language Spanish
Subtitles Spanish
Context Distance learning
Resource Type video
Typical Age Range 5-8
Learning Time 1 hours
License
Is it paid? No
Version Not Applicable
Gender
Addresses Non-binary Language
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No


Type

Tip 

URL

https://gaptain.com/blog/6-juegos-gratuitos-de-programacion-para-ninos/


Purpose

A great selection of 6 interesting games for boys and girls.

Code Monkey: A free educational game with 30 levels aimed at children over 9 years old. Code Combat: A free programming game with heroes, swords and medieval weapons. It is aimed at children from 9 years old but, unlike the others, this game requires more code knowledge, and can engage even a teenage audience. It includes lessons in Python, Java-Script, HTML5 and jQuery languages. Code.org: A website with tutorials for beginners in programming, suitable for all ages, including main characters such as Flappy, Angry Birds, Frozen... It also has a 20-hour course with different levels and aimed at various ages (starting at age 4).

Codeable crafts: A combination of programming with art, drawing and creativity, to create and design stories through block programming. Codeable Crafts has been developed so that children from the age of 5 or 6 can begin to create through programming. ScratchJr: It teaches programming language and allows children, ages 5-7, to create their own stories and games by simply fitting together graphic blocks so that the characters carry out simple actions such as moving, jumping, dancing or singing. It provides great creative freedom, including the ability to insert own voices and even photos. CheckiO: An online platform that teaches programming through puzzles that lead through virtual islands. With puzzles, young people learn to solve code problems in Python and JavaScript while interacting with a community of developers of different ages.


Annotations

Chapter Teaching Video Games
Area Pedagogical Tools
Comments