Six Platforms of Programming
Basic Element
CheckiO, CodeCombat, CodeMonkey, HTML5, Scratch, Codeable Crafts |
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Educational | |
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Difficulty | Begginer |
Target Audience | Student, Teacher |
Language | Spanish |
Subtitles | Spanish |
Context | Distance learning |
Resource Type | video |
Typical Age Range | 5-8 |
Learning Time | 1 hours |
License | |
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Is it paid? | No |
Version | Not Applicable |
Gender | |
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Addresses Non-binary Language | Sí |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
Type
Tip
URL
https://gaptain.com/blog/6-juegos-gratuitos-de-programacion-para-ninos/
Purpose
A great selection of 6 interesting games for boys and girls.
Code Monkey: A free educational game with 30 levels aimed at children over 9 years old. Code Combat: A free programming game with heroes, swords and medieval weapons. It is aimed at children from 9 years old but, unlike the others, this game requires more code knowledge, and can engage even a teenage audience. It includes lessons in Python, Java-Script, HTML5 and jQuery languages. Code.org: A website with tutorials for beginners in programming, suitable for all ages, including main characters such as Flappy, Angry Birds, Frozen... It also has a 20-hour course with different levels and aimed at various ages (starting at age 4).
Codeable crafts: A combination of programming with art, drawing and creativity, to create and design stories through block programming. Codeable Crafts has been developed so that children from the age of 5 or 6 can begin to create through programming. ScratchJr: It teaches programming language and allows children, ages 5-7, to create their own stories and games by simply fitting together graphic blocks so that the characters carry out simple actions such as moving, jumping, dancing or singing. It provides great creative freedom, including the ability to insert own voices and even photos. CheckiO: An online platform that teaches programming through puzzles that lead through virtual islands. With puzzles, young people learn to solve code problems in Python and JavaScript while interacting with a community of developers of different ages.
Annotations
Chapter | Teaching Video Games |
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Area | Pedagogical Tools |
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