Social and Cultural Impacts of Video Games
From Sheroes in Games Wiki
General | |
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Date | 2020 |
Author | Ekaterina Galanina |
Language | Inglés |
Target Audience | Público en general |
Content Type | Argumentos |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
URL
https://www.academia.edu/40237925/Social_and_Cultural_Impacts_of_Video_Games_How_Are_We_Affected_by_Video_Games
Related PDF
File:Social_and_Cultural_Impacts_of_Video_Gam.pdf
Quote as
How are we affected by video games?
This paper is devoted to the research of the social and cultural impacts of video games. Video games are represented as the product of digital culture that substantially affects a modern person, alters traditional social practices, and transforms cultural space.
Annotations
Chapter | Networking, lobby y comunicación |
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Area | Impacto sociocultural |
Comments |
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