Transformation and social inclusion in video games
From Sheroes in Games Wiki
General | |
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Date | 2019/10/09 |
Author | portaltic |
Language | Spanish |
Target Audience | General public |
Content Type | Rationale |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | Sí |
Addresses LGBTIQ + Visibility | Sí |
Address Diversity | Sí |
Address Gender Stereotypes | Sí |
Address Non-binary Identities | Sí |
Address Trans Identities | No |
URL
https://www.europapress.es/portaltic/videojuegos/noticia-videojuegos-espejo-donde-mira-mejora-sociedad-20191009090739.html
Quote as
portaltic. (2019). los videojuegos, el espejo donde se mira y mejora la sociedad. 2019, cet website: https://www.europapress.es/portaltic/videojuegos/noticia-videojuegos-espejo-donde-mira-mejora-sociedad-20191009090739.html
Annotations
Chapter | |
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Area | Sociocultural Impact |
Comments |
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The text describes how, without reaching an addiction, the video game becomes favorable for cognitive development and thus the brain becomes more agile and improves strategic thinking.