Unplugged Course - Part 2: Computational Thinking without Computers
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Begginer |
| Target Audience | Student, Teacher, Technician |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | video |
| Typical Age Range | +18 |
| Learning Time | 4 minutes |
| License | |
|---|---|
| Is it paid? | No |
| Version | Public Domain |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Tool
Purpose
This video presents research on computational thinking development and the use of unplugged resources. Part 2 of the Unplugged Course for Teachers of Navarra.
Video
Annotations
| Chapter | Teaching Video Games |
|---|---|
| Area | Pedagogical Tools |
| Comments |
|