Video game prototyping
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Beginner |
| Target Audience | Teacher, Student, Technician |
| Language | English |
| Context | Distance learning |
| Resource Type | weblog |
| Typical Age Range | +18 |
| Learning Time | 10 minutes |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Tip
URL
https://www.uxpin.com/studio/blog/why-and-how-to-use-video-game-prototyping/
Purpose
Video game prototyping is one technique to help build a clear vision of the game you want to create early in the process . This blog explains how to do it and why you should doit.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | Models and Prototypes |
| Comments |
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