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Sheroes in Games Wiki
 
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<p>In the left-hand menu, you will find the four chapters of our toolkit. Additionally, you will find direct access to Toolkit Elements, Basic Elements and examples of workshops in alphabetical order.</p>
 
<p>In the left-hand menu, you will find the four chapters of our toolkit. Additionally, you will find direct access to Toolkit Elements, Basic Elements and examples of workshops in alphabetical order.</p>
 
<p>If you have any questions, please see the Glossary. In the Community section, you’ll have access to the reservoir of video games developed with our toolkit and to different contact channels.</p>   
 
<p>If you have any questions, please see the Glossary. In the Community section, you’ll have access to the reservoir of video games developed with our toolkit and to different contact channels.</p>   
<p>The Wiki is still under construction. Please feel free to try it and send us your feedback to [mailto:sheroesingames@gmail.com sheroesingames@gmail.com]</p>
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<p>'''The Wiki is still under construction. Please feel free to try it and send us your feedback to [mailto:sheroesingames@gmail.com sheroesingames@gmail.com]'''</p>
 
<p>The Wiki is part of the project SheroesInGames- Girls designing digital games: networking, training, advocacy. For more information [https://www.goethe.de/ins/ar/es/kul/sup/sig.html click here]</p></div>
 
<p>The Wiki is part of the project SheroesInGames- Girls designing digital games: networking, training, advocacy. For more information [https://www.goethe.de/ins/ar/es/kul/sup/sig.html click here]</p></div>
  
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#[[Special:MyLanguage/Networking, lobby y comunicación|Networking, Lobbying and Communication]]{{#info:Relevance and current state of videogames in society. Effects of videogames in everyday life, ways of appropriation and intersections with other professional fields, including health, politics, communication and the environment.}}
 
#[[Special:MyLanguage/Networking, lobby y comunicación|Networking, Lobbying and Communication]]{{#info:Relevance and current state of videogames in society. Effects of videogames in everyday life, ways of appropriation and intersections with other professional fields, including health, politics, communication and the environment.}}
  
=Comunity=
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[[Special:MyLanguage/Style and Gender Guide for Future Collaborations |Style and Gender Guide for Future Collaborations ]]  
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[[Special:MyLanguage/Guía de estilo y género para futuras colaboraciones|Style and Gender Guide for Future Collaborations ]]  
  
  
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Go to [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents guía] to get information about using the wiki
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Go to [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Wiki Help Page] to get information about using the wiki software

Revisión actual del 17:25 3 sep 2022

WELCOME TO SHEROES IN GAMES

Designed for those who teach video game development to girls and young women, this Wiki will provide useful materials to train, communicate and network around this theme.

In the left-hand menu, you will find the four chapters of our toolkit. Additionally, you will find direct access to Toolkit Elements, Basic Elements and examples of workshops in alphabetical order.

If you have any questions, please see the Glossary. In the Community section, you’ll have access to the reservoir of video games developed with our toolkit and to different contact channels.

The Wiki is still under construction. Please feel free to try it and send us your feedback to sheroesingames@gmail.com

The Wiki is part of the project SheroesInGames- Girls designing digital games: networking, training, advocacy. For more information click here

The SHEROES IN GAMES Wikibook

  1. Video Game IndustryChapter that deals with the distribution, market, sale, circulation spaces and disciplines associated with the sector
  2. Video Game DevelopmentChapter that describes the steps and stages in videogame development
  3. Teaching Video GamesHow to create seminars, workshops, talks and activities that meet the needs of the audience and introduce the audience to videogame development
  4. Networking, Lobbying and CommunicationRelevance and current state of videogames in society. Effects of videogames in everyday life, ways of appropriation and intersections with other professional fields, including health, politics, communication and the environment.

Community

Style and Gender Guide for Future Collaborations





Go to Wiki Help Page to get information about using the wiki software