Gender: The importance of the role of gender in video games
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Advance |
Destinatario | Teacher |
Idioma | Spanish |
Contexto | Distance learning |
Tipo de Recurso | open problem |
Rango de Edades Típico | +18 |
Tiempo de Aprendizaje | 2 |
Licencia | |
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Es Pago | No |
Versión | Public Domain |
Género | |
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Aborda Lenguaje No Binario | Sí |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | Sí |
Aborda Estereotipos de Género | Sí |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
Tipo
Theory
URL
https://www.redalyc.org/pdf/2010/201017343008.pdf
Propósito
This document discusses and addresses education for gender equality and how important it is for every person and the agencies involved to participate in this process. The analysis is designed to understand whether or not the video games that are most played by children and adolescents convey content that contributes to their education for equality. It analyzes the content of the ten games most played by children and adolescents, their values or the lack thereof, focusing on the model of representation of women and gender roles.
Anotaciones
Capítulo | Video Game Industry |
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Area | Case Studies |
Comentarios |
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