Lara Croft: Tomb Raider; the heroine that debunks the image of weak women
Sheroes in Games Wiki
| Datos Generales | |
|---|---|
| Fecha | 2021/01/22 |
| Autor | jimena veronica |
| Idioma | Spanish |
| Destinatario | General public, Media |
| Tipo de Contenido | Rationale, Background |
| Género | |
|---|---|
| Aborda Lenguaje No Binario | No |
| Aborda Géneros | Sí |
| Aborda Visibilidad LGBTIQ+ | Sí |
| Aborda Diversidad | Sí |
| Aborda Estereotipos de Género | Sí |
| Aborda Identidades No Binarias | Sí |
| Aborda Identidades Trans | No |
URL
https://pressover.news/articulos/la-imagen-de-la-mujer-en-videojuegos/
Citar como
jimena veronica. (2021). la imagen de la mujer en los videojuegos. 2021, de jimena veronica website: https://pressover.news/articulos/la-imagen-de-la-mujer-en-videojuegos/
Anotaciones
| Capítulo | |
|---|---|
| Area | Sociocultural Impact |
| Comentarios |
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The journalistic article takes a historical tour of the female figure in video games that allows the reader to understand how video games reflect technological and sociological changes. Four questions function as its axis: Who were the first women? How were they represented? Were there exceptions? How was it evolving?