Social and Cultural Impacts of Video Games
Sheroes in Games Wiki
Datos Generales | |
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Fecha | 2020 |
Autor | Ekaterina Galanina |
Idioma | Inglés |
Destinatario | Público en general |
Tipo de Contenido | Argumentos |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
URL
https://www.academia.edu/40237925/Social_and_Cultural_Impacts_of_Video_Games_How_Are_We_Affected_by_Video_Games
PDF Asociado
File:Social_and_Cultural_Impacts_of_Video_Gam.pdf
Citar como
How are we affected by video games?
This paper is devoted to the research of the social and cultural impacts of video games. Video games are represented as the product of digital culture that substantially affects a modern person, alters traditional social practices, and transforms cultural space.
Anotaciones
Capítulo | Networking, lobby y comunicación |
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Area | Impacto sociocultural |
Comentarios |
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