Lara Croft: Tomb Raider; the heroine that debunks the image of weak women

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Revision as of 18:45, 8 March 2022 by Ale (talk | contribs) (Página creada con «{{LCGeneral |publicationDate=2021/01/22 |author=jimena veronica |lclanguage=Spanish |hasrecipient=General public, Media |hastype=Rationale, Background }} {{GenderCharacteri…»)
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General
Date 2021/01/22
Author jimena veronica
Language Spanish
Target Audience General public, Media
Content Type Rationale, Background
Gender
Addresses Non-binary Language No
Addresses Genders
Addresses LGBTIQ + Visibility
Address Diversity
Address Gender Stereotypes
Address Non-binary Identities
Address Trans Identities No


URL

https://pressover.news/articulos/la-imagen-de-la-mujer-en-videojuegos/

Quote as

jimena veronica. (2021). la imagen de la mujer en los videojuegos. 2021, de jimena veronica website: https://pressover.news/articulos/la-imagen-de-la-mujer-en-videojuegos/


Annotations

Chapter
Area Sociocultural Impact
Comments


The journalistic article takes a historical tour of the female figure in video games that allows the reader to understand how video games reflect technological and sociological changes. Four questions function as its axis: Who were the first women? How were they represented? Were there exceptions? How was it evolving?