Applying Logic to Video Game Development

From Sheroes in Games Wiki
Basic Element

Game Design


Educational
Difficulty Begginer
Target Audience Teacher
Language Spanish
Context Distance learning
Resource Type tutorial
Typical Age Range +18
Platform Multiplatform
License
Is it paid? No
Version Creative Commons Attribution - Share Alike
Gender
Addresses Non-binary Language No
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No


Type

Tutorial 

URL

https://openlibra.com/es/book/logica-del-videojuego


Purpose

"What sets a video game apart from any other type of application is not its graphics or its sound, but rather the set of challenges and rules that stimulate interaction with the user. With the elements explained so far it is not yet possible to implement any game, as they are mainly the accessories designed to help the user feel more integrated within the game, so that they can have access to as much information as possible to be able to play the game.

The part that controls the development of the game is called the logic engine. This part, which is as important as those described above, or perhaps even more important than them, includes a description of the attributes of all elements involved, as well as all the rules and conditions that have been introduced in the game.

It continuously checks the actions that players and AI-controlled items have taken, and decides if these actions can be performed and what is the result of executing them.

Three very important elements come together within the game logic engine:

The integration of all the components; the management of all game data, and the application of the rules of the game. A detailed review is included of how these three components are implemented to form the heart of the game."


Annotations

Chapter Video Game Development
Area Game Design
Comments