Applying Logic to Video Game Development

Sheroes in Games Wiki
Elemento Básico

Game Design


Educación
Dificultad Begginer
Destinatario Teacher
Idioma Spanish
Contexto Distance learning
Tipo de Recurso tutorial
Rango de Edades Típico +18
Plataforma Multiplatform
Licencia
Es Pago No
Versión Creative Commons Attribution - Share Alike
Género
Aborda Lenguaje No Binario No
Aborda Géneros No
Aborda Visibilidad LGBTIQ+ No
Aborda Diversidad No
Aborda Estereotipos de Género No
Aborda Identidades No Binarias No
Aborda Identidades Trans No


Tipo

Tutorial 

URL

https://openlibra.com/es/book/logica-del-videojuego


Propósito

"What sets a video game apart from any other type of application is not its graphics or its sound, but rather the set of challenges and rules that stimulate interaction with the user. With the elements explained so far it is not yet possible to implement any game, as they are mainly the accessories designed to help the user feel more integrated within the game, so that they can have access to as much information as possible to be able to play the game.

The part that controls the development of the game is called the logic engine. This part, which is as important as those described above, or perhaps even more important than them, includes a description of the attributes of all elements involved, as well as all the rules and conditions that have been introduced in the game.

It continuously checks the actions that players and AI-controlled items have taken, and decides if these actions can be performed and what is the result of executing them.

Three very important elements come together within the game logic engine:

The integration of all the components; the management of all game data, and the application of the rules of the game. A detailed review is included of how these three components are implemented to form the heart of the game."


Anotaciones

Capítulo Video Game Development
Area Game Design
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