Applying Logic to Video Game Development
Basic Element |
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Educational | |
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Difficulty | Begginer |
Target Audience | Teacher |
Language | Spanish |
Context | Distance learning |
Resource Type | tutorial |
Typical Age Range | +18 |
Platform | Multiplatform |
License | |
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Is it paid? | No |
Version | Creative Commons Attribution - Share Alike |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
Type
Tutorial
URL
https://openlibra.com/es/book/logica-del-videojuego
Purpose
"What sets a video game apart from any other type of application is not its graphics or its sound, but rather the set of challenges and rules that stimulate interaction with the user. With the elements explained so far it is not yet possible to implement any game, as they are mainly the accessories designed to help the user feel more integrated within the game, so that they can have access to as much information as possible to be able to play the game.
The part that controls the development of the game is called the logic engine. This part, which is as important as those described above, or perhaps even more important than them, includes a description of the attributes of all elements involved, as well as all the rules and conditions that have been introduced in the game.
It continuously checks the actions that players and AI-controlled items have taken, and decides if these actions can be performed and what is the result of executing them.
Three very important elements come together within the game logic engine:
The integration of all the components; the management of all game data, and the application of the rules of the game. A detailed review is included of how these three components are implemented to form the heart of the game."
Annotations
Chapter | Video Game Development |
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Area | Game Design |
Comments |
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