Art and Video Game
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Intermediate |
Target Audience | Teacher |
Language | Spanish |
Context | Distance learning |
Resource Type | digital dictionary/encyclopaedia |
Typical Age Range | 14-17 |
Platform | Multiplatform |
License | |
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Is it paid? | No |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
URL
https://openlibra.com/es/book/download/arte-y-videojuego-el-videojuego-como-herramienta-artistica
Purpose
Video game as an artistic tool. An approach to the phenomenon of the new cyber language and its application and influence in the Fine Arts, with some very specific objectives: 1. To study and analyze in depth the historical, artistic, narrative and technological peculiarities of video games; 2. To catalog and compare with the methods of artistic production, so as to have a glimpse of the possibilities of applying these new resources in the field of Fine Arts.
Annotations
Chapter | Video Game Development |
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Area | Art and Animation |
Comments |
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