Book: The Ultimate History of Video Games - Steven L. Kent

From Sheroes in Games Wiki
Basic Element

History


Educational
Difficulty Intermediate
Target Audience Teacher
Language Spanish
Context Distance learning
Typical Age Range +18
Platform Other
License
Is it paid? Yes
Version Proprietary license
Gender
Addresses Non-binary Language No
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No


Type

Theory 

URL

https://play.google.com/store/books/details?id=pgrODAAAQBAJ&rdid=book-pgrODAAAQBAJ&rdot=1&source=gbs_vpt_read&pcampaignid=books_booksearch_viewport


Purpose

This book tells the tale of video games from the predecessors of pinball machines to the launch of Xbox in 2001. It is a non-linear journey with an in-depth analysis of key events, such as the console boom, the 1983 debacle and the arrival of Nintendo in the United States, plus some interviews with luminaries in this field, though unfortunately, the story goes as far as the beginning of the new millennium.

Used in Workshops


Annotations

Chapter Video Game Industry
Area History of the Video Game Industry
Comments