Book: The Ultimate History of Video Games - Steven L. Kent
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Intermediate |
Destinatario | Teacher |
Idioma | Spanish |
Contexto | Distance learning |
Rango de Edades Típico | +18 |
Plataforma | Other |
Licencia | |
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Es Pago | Yes |
Versión | Proprietary license |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
Tipo
Theory
URL
https://play.google.com/store/books/details?id=pgrODAAAQBAJ&rdid=book-pgrODAAAQBAJ&rdot=1&source=gbs_vpt_read&pcampaignid=books_booksearch_viewport
Propósito
This book tells the tale of video games from the predecessors of pinball machines to the launch of Xbox in 2001. It is a non-linear journey with an in-depth analysis of key events, such as the console boom, the 1983 debacle and the arrival of Nintendo in the United States, plus some interviews with luminaries in this field, though unfortunately, the story goes as far as the beginning of the new millennium.
Utilizado en Workshops
Anotaciones
Capítulo | Video Game Industry |
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Area | History of the Video Game Industry |
Comentarios |
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