Book: The Ultimate History of Video Games - Steven L. Kent
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Intermediate |
Target Audience | Teacher |
Language | Spanish |
Context | Distance learning |
Typical Age Range | +18 |
Platform | Other |
License | |
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Is it paid? | Yes |
Version | Proprietary license |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
Type
Theory
URL
https://play.google.com/store/books/details?id=pgrODAAAQBAJ&rdid=book-pgrODAAAQBAJ&rdot=1&source=gbs_vpt_read&pcampaignid=books_booksearch_viewport
Purpose
This book tells the tale of video games from the predecessors of pinball machines to the launch of Xbox in 2001. It is a non-linear journey with an in-depth analysis of key events, such as the console boom, the 1983 debacle and the arrival of Nintendo in the United States, plus some interviews with luminaries in this field, though unfortunately, the story goes as far as the beginning of the new millennium.
Used in Workshops
Annotations
Chapter | Video Game Industry |
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Area | History of the Video Game Industry |
Comments |
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