Concepts to be considered when developing a video game, by Riot Games (Video)
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Inicial |
Destinatario | Estudiante, Docente |
Idioma | Inglés |
Subtítulos | Español |
Contexto | Distancia |
Tipo de Recurso | video |
Rango de Edades Típico | 14-17 |
Plataforma | Multiplataforma |
Licencia | |
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Es Pago | No |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
Propósito
In this video, created by Riot Games, some of the game designers working in the company, discuss the fundamental concepts of how to design video games, understand the meaning of fun to know how to apply it to game design and establish clear objectives. They also explain how design decisions can affect the theme and tone of a game and emphasize the importance of art and design, so that they are coherent with the project.
Video
Anotaciones
Capítulo | Video Game Development |
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Area | Game Design |
Comentarios |
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