From usability to Playability: Player-Centered Video Game Design
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Intermediate |
Target Audience | Student, Teacher |
Language | Spanish |
Context | Distance learning |
Resource Type | digital dictionary/encyclopaedia |
Typical Age Range | +18 |
Platform | Multiplatform |
License | |
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Is it paid? | No |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
URL
https://lsi2.ugr.es/~juegos/articulos/interaccion08-jugabilidad.pdf
Purpose
This article explains how usability is not enough as the only measure of player satisfaction. As a result, a way is sought to expand, with attributes and properties, the player's experience when participating in a game within an entertainment system: it is what is called Gameplay. In addition, Player Centered Design needs to be introduced to take into account the gaming experience during the video game development process.
Annotations
Chapter | Video Game Development |
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Area | U/I, U/X |
Comments |
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