From usability to Playability: Player-Centered Video Game Design

Sheroes in Games Wiki
Elemento Básico

Game Design, User Interface / User experience


Educación
Dificultad Intermediate
Destinatario Student, Teacher
Idioma Spanish
Contexto Distance learning
Tipo de Recurso digital dictionary/encyclopaedia
Rango de Edades Típico +18
Plataforma Multiplatform
Licencia
Es Pago No
Género
Aborda Lenguaje No Binario No
Aborda Géneros No
Aborda Visibilidad LGBTIQ+ No
Aborda Diversidad No
Aborda Estereotipos de Género No
Aborda Identidades No Binarias No
Aborda Identidades Trans No



URL

https://lsi2.ugr.es/~juegos/articulos/interaccion08-jugabilidad.pdf


Propósito

This article explains how usability is not enough as the only measure of player satisfaction. As a result, a way is sought to expand, with attributes and properties, the player's experience when participating in a game within an entertainment system: it is what is called Gameplay. In addition, Player Centered Design needs to be introduced to take into account the gaming experience during the video game development process.


Anotaciones

Capítulo Video Game Development
Area U/I, U/X
Comentarios