From usability to Playability: Player-Centered Video Game Design
Sheroes in Games Wiki
Elemento Básico |
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Educación | |
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Dificultad | Intermediate |
Destinatario | Student, Teacher |
Idioma | Spanish |
Contexto | Distance learning |
Tipo de Recurso | digital dictionary/encyclopaedia |
Rango de Edades Típico | +18 |
Plataforma | Multiplatform |
Licencia | |
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Es Pago | No |
Género | |
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Aborda Lenguaje No Binario | No |
Aborda Géneros | No |
Aborda Visibilidad LGBTIQ+ | No |
Aborda Diversidad | No |
Aborda Estereotipos de Género | No |
Aborda Identidades No Binarias | No |
Aborda Identidades Trans | No |
URL
https://lsi2.ugr.es/~juegos/articulos/interaccion08-jugabilidad.pdf
Propósito
This article explains how usability is not enough as the only measure of player satisfaction. As a result, a way is sought to expand, with attributes and properties, the player's experience when participating in a game within an entertainment system: it is what is called Gameplay. In addition, Player Centered Design needs to be introduced to take into account the gaming experience during the video game development process.
Anotaciones
Capítulo | Video Game Development |
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Area | U/I, U/X |
Comentarios |
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