From usability to Playability: Player-Centered Video Game Design

From Sheroes in Games Wiki
Basic Element

Game Design, User Interface / User experience


Educational
Difficulty Intermediate
Target Audience Student, Teacher
Language Spanish
Context Distance learning
Resource Type digital dictionary/encyclopaedia
Typical Age Range +18
Platform Multiplatform
License
Is it paid? No
Gender
Addresses Non-binary Language No
Addresses Genders No
Addresses LGBTIQ + Visibility No
Address Diversity No
Address Gender Stereotypes No
Address Non-binary Identities No
Address Trans Identities No



URL

https://lsi2.ugr.es/~juegos/articulos/interaccion08-jugabilidad.pdf


Purpose

This article explains how usability is not enough as the only measure of player satisfaction. As a result, a way is sought to expand, with attributes and properties, the player's experience when participating in a game within an entertainment system: it is what is called Gameplay. In addition, Player Centered Design needs to be introduced to take into account the gaming experience during the video game development process.


Annotations

Chapter Video Game Development
Area U/I, U/X
Comments