From usability to Playability: Player-Centered Video Game Design
Sheroes in Games Wiki
| Elemento Básico |
|---|
| Educación | |
|---|---|
| Dificultad | Intermediate |
| Destinatario | Student, Teacher |
| Idioma | Spanish |
| Contexto | Distance learning |
| Tipo de Recurso | digital dictionary/encyclopaedia |
| Rango de Edades Típico | +18 |
| Plataforma | Multiplatform |
| Licencia | |
|---|---|
| Es Pago | No |
| Género | |
|---|---|
| Aborda Lenguaje No Binario | No |
| Aborda Géneros | No |
| Aborda Visibilidad LGBTIQ+ | No |
| Aborda Diversidad | No |
| Aborda Estereotipos de Género | No |
| Aborda Identidades No Binarias | No |
| Aborda Identidades Trans | No |
URL
https://lsi2.ugr.es/~juegos/articulos/interaccion08-jugabilidad.pdf
Propósito
This article explains how usability is not enough as the only measure of player satisfaction. As a result, a way is sought to expand, with attributes and properties, the player's experience when participating in a game within an entertainment system: it is what is called Gameplay. In addition, Player Centered Design needs to be introduced to take into account the gaming experience during the video game development process.
Anotaciones
| Capítulo | Video Game Development |
|---|---|
| Area | U/I, U/X |
| Comentarios |
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