From usability to Playability: Player-Centered Video Game Design
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Intermediate |
| Target Audience | Student, Teacher |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | digital dictionary/encyclopaedia |
| Typical Age Range | +18 |
| Platform | Multiplatform |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
URL
https://lsi2.ugr.es/~juegos/articulos/interaccion08-jugabilidad.pdf
Purpose
This article explains how usability is not enough as the only measure of player satisfaction. As a result, a way is sought to expand, with attributes and properties, the player's experience when participating in a game within an entertainment system: it is what is called Gameplay. In addition, Player Centered Design needs to be introduced to take into account the gaming experience during the video game development process.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | U/I, U/X |
| Comments |
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