SCRUM: Aplicación en Hack'n'Plan por The Game Kitchen
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Inicial |
| Target Audience | Estudiante, Docente |
| Language | Español |
| Context | Distancia |
| Resource Type | weblog |
| Typical Age Range | 14-17 |
| Platform | Multiplataforma |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Método
URL
https://ceoindie.me/2018/04/07/dia-a-dia-scrum-desarrollo-videojuegos-3/
Next
It continues in: SCRUM: Consejos Generales de The Game Kitchen
Purpose
Parte 3 de 4 de la serie de blog posts hechos por The Game Kitchen explicando su proceso de producción. En esta instancia explican cómo usan la herramienta Hack'n'Plan para organizar sus tareas en el día a día.
Annotations
| Chapter | Desarrollo de videojuegos |
|---|---|
| Area | Herramientas de organización |
| Comments |
|