User Interface - Theory
From Sheroes in Games Wiki
Basic Element |
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Educational | |
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Difficulty | Begginer |
Target Audience | Student, Teacher, Technician |
Language | English |
Context | Distance learning |
Resource Type | multimedia presentation |
Typical Age Range | Mayores de 18 |
Learning Time | 7 minutes |
Platform | Multiplatform |
License | |
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Is it paid? | No |
Gender | |
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Addresses Non-binary Language | No |
Addresses Genders | No |
Addresses LGBTIQ + Visibility | No |
Address Diversity | No |
Address Gender Stereotypes | No |
Address Non-binary Identities | No |
Address Trans Identities | No |
Type
Theory
URL
https://www.extracredits.site
Purpose
Explanation of the differences, and the pros and cons, of a diegetic user interface (UI), where everything happens within the same game, help and messages are immersed in the interface and require the user to be attentive and explore the universe, vs. the classic UI, where there are spatial elements that only "exist", such as pop-ups in the game or meta elements that are always on the screen for the player.
Video
Annotations
Chapter | Video Game Development |
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Area | Design and development |
Comments |
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