Video Game Design and Concept Art
From Sheroes in Games Wiki
| Basic Element |
|---|
| Educational | |
|---|---|
| Difficulty | Intermediate |
| Target Audience | Student, Teacher |
| Language | Spanish |
| Context | Distance learning |
| Resource Type | tutorial |
| Typical Age Range | 14-17 |
| Platform | Multiplatform |
| License | |
|---|---|
| Is it paid? | No |
| Gender | |
|---|---|
| Addresses Non-binary Language | No |
| Addresses Genders | No |
| Addresses LGBTIQ + Visibility | No |
| Address Diversity | No |
| Address Gender Stereotypes | No |
| Address Non-binary Identities | No |
| Address Trans Identities | No |
Type
Theory
URL
https://riunet.upv.es/bitstream/handle/10251/108542/NOTARI%20-%20Dise%C3%B1o%20y%20concept%20art%20de%20un%20videojuego%20original:%20escenarios.pdf?sequence=1&isAllowed=y
Purpose
This article by Angela Notari Arambul addresses the Design and Concept Art of a video game: "Scenarios" is a project focused on learning. It begins with an exhaustive study of the meaning of concept art in project design and its main goals and demands, as well as its role within the video game industry. Additionally, different specialties are carefully analyzed, paying special attention to the design of scenarios and the different tools and methods used in each one.
Annotations
| Chapter | Video Game Development |
|---|---|
| Area | Art and Animation |
| Comments |
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