Diferencia entre revisiones de «Video Game Design and Concept Art»
Sheroes in Games Wiki
(Página creada con «{{TEGroundProduct |isAbout=Art and Animation, Game Design }} {{LOMEducational |dificulty=Intermediate |intendedenduser=Student, Teacher |telanguage=Spanish |context=Distanc…») |
(Sin diferencias)
|
Revisión actual del 14:09 19 feb 2022
| Elemento Básico |
|---|
| Educación | |
|---|---|
| Dificultad | Intermediate |
| Destinatario | Student, Teacher |
| Idioma | Spanish |
| Contexto | Distance learning |
| Tipo de Recurso | tutorial |
| Rango de Edades Típico | 14-17 |
| Plataforma | Multiplatform |
| Licencia | |
|---|---|
| Es Pago | No |
| Género | |
|---|---|
| Aborda Lenguaje No Binario | No |
| Aborda Géneros | No |
| Aborda Visibilidad LGBTIQ+ | No |
| Aborda Diversidad | No |
| Aborda Estereotipos de Género | No |
| Aborda Identidades No Binarias | No |
| Aborda Identidades Trans | No |
Tipo
Theory
URL
https://riunet.upv.es/bitstream/handle/10251/108542/NOTARI%20-%20Dise%C3%B1o%20y%20concept%20art%20de%20un%20videojuego%20original:%20escenarios.pdf?sequence=1&isAllowed=y
Propósito
This article by Angela Notari Arambul addresses the Design and Concept Art of a video game: "Scenarios" is a project focused on learning. It begins with an exhaustive study of the meaning of concept art in project design and its main goals and demands, as well as its role within the video game industry. Additionally, different specialties are carefully analyzed, paying special attention to the design of scenarios and the different tools and methods used in each one.
Anotaciones
| Capítulo | Video Game Development |
|---|---|
| Area | Art and Animation |
| Comentarios |
|